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Mystic Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #134 | 3.276 | 3.714 |
Fun | #169 | 3.087 | 3.500 |
Art Direction | #194 | 3.213 | 3.643 |
Overall | #231 | 3.024 | 3.429 |
Innovation | #258 | 2.835 | 3.214 |
Theme | #315 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't think there's much to do with the theme of the jam
Considering that this is Lyra, I will try to evaluate the contribution of the authors of the Mystic Forest.
The idea of tribes and strangers is an interesting one. Visually demarcated zones "house-tree" and "borderland with strangers" work for the atmosphere. But it is sad that the border of the map is left so clearly and not covered by any tricks.
On the models, of course, there is still room for work, but in general they do not seem to be problematic when playing.
I did not figure out how to use the spears, and in general, the true purpose of the circles around the tree was not completely clear to me. A more straightforward indication on the interface would be nice.
In any case, thanks for your work. I played a few games and could have stuck some more, but I need to look at other projects as well!
Wow one week is crazy for this much presentation. Just the menu animations feel like they would take multiple weeks. I like the dash mechanic. It feels very impactful.
This was created with the UE5 Lyra game as it's base (which is free for everyone). The main work done was creating the custom models and animations and weapons. Unfortunately a we couldn't get to some of the mechanics we had planned for the "Connection" part of the theme, so we'll just have to say that networked play was the tie in to the theme haha!
Ah I see. That's cool. Nice work!
A polished game considering there was only a week to make it! Maybe I missed something but not sure how it fits the jam theme. Is it because it connects you with other people to play online? Thanks!
This was created with the UE5 Lyra game as it's base (which is free for everyone). The main work done was creating the custom models and animations and weapons. Unfortunately a we couldn't get to some of the mechanics we had planned for the "Connection" part of the theme, so we'll just have to say that networked play was the tie in to the theme haha!