Don't know astrology enough to win this game! lost at 3th level!
Nice puzzles to solve. The mechanics is really interesting! I just thing the balls could be faster!
Good game!
Criteria | Rank | Score* | Raw Score |
Theme | #207 | 3.263 | 3.263 |
Innovation | #347 | 2.421 | 2.421 |
Overall | #362 | 2.400 | 2.400 |
Fun | #364 | 2.211 | 2.211 |
Game Design | #372 | 2.263 | 2.263 |
Art Direction | #390 | 1.842 | 1.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Don't know astrology enough to win this game! lost at 3th level!
Nice puzzles to solve. The mechanics is really interesting! I just thing the balls could be faster!
Good game!
Was difficult to know what to do at first, but after getting the basics down it was kinda cool making the connections with the color changes and the ball physics. I don't really know the constellations that well so that kinda put a stop to my progress. Cool idea for the theme though :)
Art need more attention. The game is not intuitive you should work on that as well. Luv the music. Other then that game is cool, sorry for my feedback if you think is to harsh.
Solid game! I was worried early on that the ricochet shots would be hard to pull off but you tweaked the mechanics well to make them usable without being too easy. You also clearly put thought and testing into where sight lines could be blocked to give a challenge without making the game too hard.
Constellation feels a bit like an educational game also, which is a nice angle I think. Maybe leaning into that could round out the game. Historical facts, science facts, when the constellations are visible, etc. Just a thought.
Also, as others have said, I had to look up the constellations haha.
Game has a ton of potential. Just needs a guide for users to reference. The music was great and really felt relaxing. Good job.
i got confused in the first level, but i got used to it in a while ( and by google searching XD )
I really liked the general concept here but unfortunately it feels like you need to open up a constellation reference in order to play this correctly. In general, it isn't fair to ask your players to consult outside material in order to complete your game. I think at a design level, it can be OK to require community knowledge for more esoteric aspects of a game - for example in dark souls there are a bunch of hidden mechanics that aren't ever explained - but the main mechanic of the game shouldn't require a second monitor.
That having been said - I really liked the idea here with connecting colors together and the rulesets for how the colors connect. Also the sound design was really nice.
Nice job!
I like the concept a lot, super chill with the background music, unfortunately my knowledge of constellations starts and stops with the dippers and Orion's Belt. I saw in the comments you said something about a cheat sheet. You could just have an opaque thicker line behind them that way you don't even have another menu to look at to keep the UI clean. I also wish the little balls move the tiniest bit faster. Super cool idea! Great Work!
Interesting game, I had to look up what the constellations were before completing the levels. At first I thought that it needed to be all one color but I kept losing, eventually I got the hang of it though. It's cool that you can also hit the orbiting orbs around a star. Nice job.
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