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Shooting Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Bug Free | #12 | 3.200 | 3.200 |
Mechanics | #13 | 2.900 | 2.900 |
Fun | #15 | 2.600 | 2.600 |
Audio | #16 | 1.400 | 1.400 |
Overall | #17 | 2.517 | 2.517 |
Originality | #17 | 2.800 | 2.800 |
Theme | #18 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Would love some kinda music because without that i didnt realise soon that i was getting hit by asteroids and had 3 lives(maybe a gui),the art was nice,also there controls felt bit weird/there isnt enough time to react in situations
I personally didn't have any unresponsiveness in the controls, but I'll second that there is little time to react to the oncoming obstacles! The art is nice. I like Stella! Sound effects or a simple background track would be nice additions :)
Good work overall!
Good art. I wish there was a tutorial the controls felt a little unresponsive. Also some music and sfx would be nice.
1) Instructions would be good
2) could make the lanes clearer for the user. I can see 3 lanes, but above there is a lot of space where the user cant move
3) make the controls respond better. Hitting the arrow keys in quick succession does not work
4) The enemy/rocks/cloud starts in the middle of the right screen, should start at the end, There is very little time to react to it coming at the player.
I really agree with you, but Unity's camera can be really frustrating cause it builds a game in different dimensions than it shows the same game in Editor at full screen resoultion :< , especially for 2D games, so 2 & 4 could be somewhat ignored...
2) can probably be ignored (or can have a different color background image above) 4) i feel is quite important as once I see the enemy, it is too late to move, so need to move it further back.