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Screenshots

A topic by chr15m created Apr 15, 2017 Views: 702 Replies: 21
Viewing posts 1 to 19
(1 edit) (+1)

a place where anybody can post progress screenshots.

(1 edit) (+3)

this may well be as far as i'm going to get this week. :)

(+1)

very nice! the sky gradient and especially the little drop shadow

Submitted(+5)
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Submitted(+3)

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Submitted (1 edit) (+2)

Submitted (1 edit) (+6)

Day 2 (graphics from free tile set on opengameart by Buch https://opengameart.org/content/a-blocky-dungeon )


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Just FOV and not much more

Submitted (2 edits) (+4)

Backgrounds look kinda crappy but this is an initial rendering test. Note the jumpy rendering is an artifact of capture, it's smooth "for real". Anyone got a better capture method than x11grab with virtualgl?

Now with static physics fixtures and physics overlay:

Submitted

I found https://github.com/phw/peek quite useful for creating short demo gifs.

i like Simplescreenrecorder for linux. it can do 720p 60fps. If you record to webm you can then use https://cloudconvert.com/webm-to-gif to get a nice gif.

Submitted (2 edits) (+2)

Animation blending (chilling/running/strafing)

0.15s overlap

3.0s overlap


(1 edit) (+1)


Re-booted my game half way through the jam *facepalm*.

Started with the rotjs tutorial implemented in ClojureScript.

Just barely playable with player, NPC, win/lose conditions, and some items you can look at.

Submitted (1 edit) (+4)

Basic physics/controls/etc working; sprite animations and some more stuff for levels next.

Updated: Now with sprite animations.

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this looks amazing! can't wait to play it.

Submitted(+1)

Physics test:


Submitted (1 edit) (+4)

Enemies and stuff. No game lifecycle yet, should be the final step before I can actually work on making levels and stuff. :P

edit: Fixed parallax :P

Submitted(+1)

Game code mostly done. Need levels now, and binary builds.


this is how far i got but missed submission unfortunately! will finish it at https://github.com/chr15m/astrogue/

Submitted

This is how my game looked until just two days ago: