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Official Unity tools allowed?

A topic by Willbl3pic created Apr 11, 2018 Views: 96 Replies: 2
Viewing posts 1 to 2
Submitted (1 edit)

Unity has many tools which are not part of the editor by default, but can be downloaded from the asset store, such as Cinemachine, Probuilider or the Post Processing Stack: are these allowed? I'm talking specifically about these, published by Unity Technologies: https://assetstore.unity.com/publishers/1. The ones which I plan on using are Cinemachine, Probuilder, (possibly) Post Processing Stack, and ProGrids.

I would think you can use any tool as long as the player doesn't need to have it installed on his computer. When you package your game everything should be included to run the game.

Submitted

thanks.