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A jam submission

Warehouse ShadowView game page

2D Stealth Platformer - Avoid the Light!
Submitted by Frodo-tech, Pingu — 3 hours, 16 minutes before the deadline
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Warehouse Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#252.7782.778
Theme#253.0003.000
Enjoyment#272.8892.889
Visuals#283.1113.111
Overall#302.8222.822
Audio#312.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Opt-in to Most Educational Prize Eligibility

Yes

I am eligible for this prize and will include a URL to my submission

If applicable, please provide a URL to your dev-log, blog, or vlog.
https://frodo-tech.itch.io/warehouse-shadow/devlog/551613/pingus-devlog

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Opt-in to Judge Favorite Voting

Yes

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Comments

Submitted(+1)

Really liked this one, both visually and from a gameplay perspective!

The movement was solid for the most part, I really enjoyed the dash. The movement of this game felt really tight which I liked, I did a couple of playthroughs and found myself beating it much quicker on later attempts after I got better at the movement. Definitely makes me want a longer game with more features.

The shelves not being able to be jumped on in the first room but being able to be jumped on in the third room was a bit confusing. I also feel that the checkpoints should activate upon entering the room, I thought there weren't any until I ended up going down into the area with two guards in the second room which activated that checkpoint.

The only glitch I ran into was if you crouch then jump in the short hallway of the second room you can get your head stuck in the ceiling and are then unable to move. With no pause menu in this build, this completely softlocks the player.

 

Fantastic game though, I had a lot of fun playing it. It's always very telling on how good a game is if the player is compelled to play through it multiple times.

Submitted

A fun little puzzle platformer!  The name says it all :)  I like the art style and I hope you'll consider continuing development after the voting period!  I admit, I'm more used to platformers where you can't control your speed mid-jump.  That threw me off for a bit.  Aside from that, I really enjoyed playing this!

Developer

Thanks for the feedback. At one point in development, you couldn't change direction mid-air but along with other changes I had it felt too restrictive, and it was scrapped. That made me look for movement mechanics found commonly in all platformers (like coyote time, varying gravity for jumping/falling) and increasing the speed of everything in the game overall.

Submitted(+1)

Tight controls, cohesive graphics. Game could use more moody lighting, since everything is super bright. Could also use frequent checkpoints, since the character dies quickly.

Other than that - solid entry, well done :).

Submitted(+1)

I like the concept and pixel art a lot. Good job!

Submitted

Interesting concept. I think the controls could use some work to make them a bit more intuitive. Also, there are kind of a lot of items in the scenes that look like you should be able to jump on them but you can't. You might consider some visual differentiation between platforms and decoration.

Developer

Thanks for the feedback! What items in particular did you feel you could jump on that didn't? To my knowledge, the only items I deliberately didn't put collision on were: small paintings, small crates (the reason for this is that when we moved to a 32x32 grid map it didn't allow us to place them more precisely, they had collisions at one point) and lastly the bottom portions of the shelves, maybe that's the one that caused the most confusion, perhaps making the top different is a better approach.