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A jam submission

Oxygen FarmView game page

A slow-paced resource-collecting game with shooter elements
Submitted by Debreut — 12 days, 21 hours before the deadline
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Oxygen Farm's itch.io page

Bootcamp Track

Journeyman

Devs finishing their first games

Reference Game
https://xk.itch.io/harvest2300

Bootcamp Discord username
debreut

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Comments

Submitted

Pretty chill game. I enjoyed the core loop. It feels like a complete game and keeps you going. Nice theme and atmosphere.

Submitted

Great game. The mechanics are very clean and polished. I like that.

As others mentioned, the start is very slow, that could be improved I think. 

Submitted (1 edit) (+1)

Hey - great effort on following the reference game. You really seem to have the mechanics of that format nailed down. I love the setting and theme, I think it works really well.

However, I had issues with the slow speed of the sub - might be my laptop but it was painfully slow to turn and move, and that made it a bit of a grind just to get some bubbles. I think maybe you should introduce more things early to speed up the sub process and perhaps give some advice and tooltips - like where do we go, what do we do to get upgrades and how and where do we shoot etc. 

I really liked the art style, I think you can do much more with it. You could have the sub captain's profile pic up, perhaps saying things to help clarify what is going on. Then maybe you could have other crew members pop up in similar pics updating us on what is going on, what is near, how much further we need to go before next stage, updates on weapons etc etc and also maybe ground control coming in with tips and info etc

Also, I feel like the atmospherics and art are doing a great job of conveying the situation, but the floor makes it look like the sub is grounded a lot of the time. Maybe add some objects on the seabed for perspective, or maybe a shimmering water-style effect over the top.

I do love where you've taken the theme, though, it really suits it and you are defo on the way to capturing the feel really well, just needs a bit of juicing and polishing. I'll definitely give this another go and see how far I can get, I did enjoy playing, just the pace was way too slow I thought.

 Seriously, though, fantastic effort in such a short time ;) 


*I think my laptop is running a bit slow actually so will reboot and play again ;) 

Submitted(+1)

I enjoyed your game.  I like the game loop from the reference game. At the start, it was a little slow but I got some upgrades on speed and rotation and it was better for me. When the mines appeared I felt more much-needed pressure. :) One issue I had was this: For most of my playthrough I didn't know where the bullets were flying I thought it was random, but then (probably after 70-80% time of the playthrough) I noticed they go to the mouse cursor position. Info about aim was on the start screen but it slipped away from me. I would suggest maybe a targeting crosshair following the mouse cursor position. The boss fight was fun! 

Submitted(+1)

The visuals and sound are nice, and everything is intuitive. I would only maybe have hoped for the upgrades to be slightly more frequent. Good job!