This is a characterful mini-RPG, though actually there's a surprisingly large amount of content considering the time you had, nicely done!
Really liking the pixel graphics, the style reminds me of Earthbound on the SNES, and the art seems more polished than in your first Bootcamp entry. The story and vibe comes through nicely as well, the dialogue you've written has a lot of style and detail, the dodgy-as-hell British treasure hunter dude was hilariously well-written (coming from an actual Brit here).
There were a couple of times where graphics that were meant to be underneath the player character appeared above him instead, some floor textures and objects. I guess that's a layers issue and easily fixed? I found I could walk off the map into empty space, so maybe putting a wall all around the map edge would help. I think increasing the move speed and the dialogue typing speed too would do wonders for the game feel. Great work overall though, I think this format of game has a lot of promise, I'd say a good direction for you to go in that plays to your strengths.
Play game
The Curse of the Mummy's Tomb's itch.io pageBootcamp Track
Devs practicing gamedev while considering marketability
Bootcamp Discord username
davy_t
Comments
Hey man :D First, I'm so sorry it took me so long to reply! I've been fully engaged in a new project for the past 3 weeks, something a bit different aimed at mobile but it's teaching me a lot and I'm even considering making this into a mob game - not sure if it would work at all tbh but it'd be something a bit different at least haha ;)
Thanks for the crits - they are super helpful :D Yeah I actually sandwiched a couple of projects I had made a while back - a wordle tutorial I made when I was learning C# for unity being one of them, which I melded into Codsworths Machine :D I do like how it came together. I've been trying to refine and add more features and see if I can visualise this as a game worthy of Steam.
Yeah man the shadows I stupidly made as part of the actual sprites above them, which caused my tilemaps to clash and make it so the characters go behind the shadow - proper annoying but I'm pretty sure that's an easy fix, just need to make the shadows separate and on a lower grid layer!
Thanks for the tips, they are spot on. I've made Alex quite a bit faster, and have pretty much sorted the colliders now. That's annoying he wonders off the screen lol, thought I'd sorted that. Think I've confined the cinecamera too much on the sides as there are colliders there somewhere haha.
Thanks SO much for your time, and really sorry it took me so long to answer, tbh I hadn't checked Itch for a while cos I've been working on this mobile app. It's incredibly helpful and I really appreciate your time and expertise - thanks, man :D
Hope Tyrants Tower is coming on okay - you should defo look to get that on Steam, it's definitely up to that standard I think ;) If you ever want any playtesting done or brainstorming help definitely let me know in the Discord and I'd be well up for helping out!
I love the premise of using ancient tombs and ancient cultures in the plot. There's so much you can do there.
Here is my feedback:
1. Hard start: It took me a while to understand what I should do. The open map didn't help. I went to two different places before I got what I had to do.
2. Negative space. Be mindful of how much negative space (non-used space) you put in between sections. If it is too much, the game loses momentum as you move. I would recommend adding more non walkable elements, so the paths to move are clearer. Or make the maps smaller and use the edges to signal you're moving to another of the level.
3. Dialogues: Some of them felt too long. A trick most games use is: the first time you talk with the NPC triggers the full dialogue, from the 2nd time, you get the last sentence or last couple of sentences.
4. Nice BG Music: very suitable for the vibe and aesthetics of the stage. Great choice.
5. Lovely Pixel Art: What you have so far, is delightful. Great job.
Thanks so much for the feedback, man, I really appreciate it :D Those are all great points and I think will definitely improve it a lot - I will work on implementing the suggestions. Thanks for the compliments as well, I do enjoy making the pixel art and I'm glad it comes across okay :D Cheers, I'll make sure I get playing your game as soon as possible
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