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A jam submission

Curse of the Devil's Silver!View project page

Old School Adventure Module designed for Knave 2e and other OSR-style TTPRGs
Submitted by JColussyEstes — 41 minutes, 27 seconds before the deadline
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Curse of the Devil's Silver!'s itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Is the adventure easy to use on the fly?#893.0073.214
Fun: Is the adventure fun to play in an OSR playstyle?#903.2743.500
Writing: Is the adventure original and fun to read?#923.2073.429
Overall#943.1633.381

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Tragically lacking predefined outcomes, not even a "if this person get's got then these people are freed" statements or any like it, maybe I'm just a Mork Borg addict but having death cults and Devil in the name the adventure doesn't have the level of satanic vibes it could, otherwise a nicely open ended point crawl with uniqueness in treating people as points + the bonus locations further expand the open world delightfully.

Submitted

this thing is ridiculously rich and its pages trims rhe fat for the sake of more content. There are so many areas, Encounters and npcs clearly laid out and even variations in maps that fits super well. This reminds me of the blackapple brugh layout !

Submitted

I don't run many mysteries, but I could see how this could make for an interesting change of pace between dungeon crawls. I love the art style, as well. I noticed, however, that you have two entries for the NPC Callis Corvum. I think the second one is supposed to be Chirac.

Submitted

This is a great town filled with built-in conflict and intrigue. This is a complete package that you can easily drop into your campaign.

The description of Mt. Argentine makes me want to explore that as well. How cool does the city of Cinderfort sound?

Submitted

Draws you in with its charming presentation. Keeps you playing due to its easy breezy game design. I especially like the Celebrant of the Oak stat line and the illustration below it. 

Submitted (1 edit)

I think I like the punchy npc descriptions in this the most. Cool stuff.

Submitted

The idea of having cursed silver flood the market for a nefarious scheme is a fun one. 
And like it suggests near the back of the book, it would make for a great town base setting for an adventure party while they are focussing on other adventures. The cursed silver having an effect on the town could slowly unfold and become a source of mystery and adventure for the players over time.