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A jam submission

Origami WarsView game page

Origami Squirrel against Origami Planes
Submitted by WrathTitan — 4 minutes, 21 seconds before the deadline
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Origami Wars's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#93.4683.545
Audio#103.1123.182
Overall#103.1123.182
Art Style#123.4683.545
Fits the Theme#123.2903.364
Gameplay#132.2232.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the concept, the art fits great. I was a little confused on the crafting system and almost had information over load. If you could make it so that the gems you get at the bottom right can show the number it is correspond to that would be good. The tutorial level was good but maybe having the crafting show up instead of talking to the unicorn would of been better. Audio was good and fit in with the game. The keys bindings are a little weird but it didn't take long to get use to. I would make left click the shoot mechanic though. I like the game a lot and can see it being a full fledged game. 

Developer(+1)

Thank you for those kind words! Yes I messed up the controls... My bad xD I'll improve the crafting system to make it more player friendly. Thanks for playing! 

Submitted(+1)

I really like the concept, and I think the art style is very effective. I think you could benefit from a better tutorial though.

Developer

Thank you! :D I just had no idea how to better explain the crafting. Maybe I should've gone for a dialog system but I was just too concerned with getting the rest of the features working. Thanks for playing!

Submitted(+1)

I don't have a number pad, so I couldn't craft, but was a good game!

Developer(+1)

Oh thankfully I kept a default throwable. Thanks for playing!

Submitted(+1)

one thing that bothered me was shoot was space even tho the intrusions said jump was space. the crafting system is not the most user friendly thing it the world. however the game play other than that was good. I spent more time learning the controls than play the game.

Developer

Oops I'm so sorry for mixing up the controls. My bad xD.  Thank you for playing!

Submitted(+1)

I did not really understood the difference between the throwables objects. Maybe it's link with the plane color? I don't know. But the game is still fun, and I would make a special mention for the music, for it's very good in my opinion. Gg!

Developer(+1)

Ah I see xD. Yes, I should've explained it better. Well you have to take a diamond and an animal mana and then go to a crafting station. These won't work if you don't have the items in your inventory and hence by default you'll shoot nuts. All throwables do different amounts of damage to enemies.
If you are at crafting station 1: then you should have bronze diamond equipped and if you press keypad0 you get squirrel nuts.
If you are at crafting station 2: then you should have silver diamond and either butterfly, bunny or penguin mana and then if you press keypad 1, 2 or 3 you get coloured leaves, carrots and ice as a throwable. 
If you are at crafting station 3: then you should have gold diamond and either elephant, parrot or swan mana and then if you press keypad 4, 5 or 6 you get stone, different coloured leaves and sharigan to throw.
Once equipped the respective slots get removed from your inventory. A bit complicated, I'm sorry about that. I'll try to make a better tutorial scene and maybe improve the levels so that we know what to do and when to craft. Thanks for your comment and thanks for playing!! 

Submitted(+1)

the art for the game is quite good but the actual game play and crafting system need to be explained better.

Developer

Yes I tried my best to explain the system. I had plans to make more levels where you will have to use different crafted items to shoot the enemies but I couldn't do it well and removing all the bugs took a lot of time. I'll improve it in the future. Thanks for your comment and thanks for playing!