Play game
Growing Lanes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #153 | 2.700 | 2.700 |
Presentation (visuals) | #196 | 2.400 | 2.400 |
Overall | #199 | 2.333 | 2.333 |
Theme | #237 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Physics is really weird like other sid :) You should start moving to not fall down and the ball always jumps :) You even don't need a jump button. I realized that I have it only in the last level :D
I experience the same as others where if I did not start moving immediately the ball falls through the ground :)
Interesting game, the ball does fall through the ground at the beginning of the level and I think I beat the game I went in the hole with the level that has the banner but it keeps putting me back at the start as if I lost so I don't know. Nevertheless great work! Keep it up!
That's an issue with UE4's HTML port -- it's non-existent in the download. Not sure *why* it wants to be a little odd like that haha.
I think I got to the end (it repeats after the last level, right?), but not before jumping to my own death a dozen of times.. the physics are a sneaky killer on this one
The physics were a surprise to me as well and I moved my design to accommodate them -- I believe it's because of the marble mesh. I might experiment with the Kenney golf ball and see if it that was the reason.
and indeed it does loop. I was going to add some extra stuff to wrap up but lost a day dealing with import issues in UE4 (you need to set physics settings to 'complex as simple' for it to recognize the asset collisions.)
Not sure how this fits the theme, but it’s a cool game. Could be an interesting idea that of restricting the player’s axis.
Each level something grows -- it could be the lane, could be the player, or could just be the world the lane is in. It is more of a storyboard prototype than a full game.
Could explore it in the future, but I say that about all my games. ;-;