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Knight survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #84 | 3.500 | 3.500 |
Overall | #147 | 2.917 | 2.917 |
Concept (gameplay) | #148 | 2.750 | 2.750 |
Theme | #184 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I personally prefer when games allowing me to shoot and maybe provide a cooldown if you want to control how frequently I can shoot rather than making it auto-fire since, at least in this case, it hurts the gameplay as there's way more enemies than I can actually destroy make it a game of shoot, move away, shoot, move away, oh, dodge, shoot, move away...except that my shots are not controlled by me so more than half of them are wasted :( Presentation wise, I think is is good though
nice graphic but game is a little boring
At first I thought it's another vampire survivors clone, but yours had interesting twist in that you have to capture weapons instead of just choosing. It was a bit slow pace, but I really liked effects, environment and how it was implemented.
I enjoyed the mechanic of having to spend xp at the center point, made for a lot of close calls.
A score keeper at the top may help for players gauging difficulty and how far they have made it.
Good submission to the Jam
Nice game enjoyed playing, would have be nice to be able to control shooting direction