Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

you cant run foreverView game page

Submitted by angry-computer — 14 hours, 35 minutes before the deadline
Add to collection

Play game

you cant run forever's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#3471.4202.200
Presentation (visuals)#3531.4202.200
Overall#3601.2481.933
Theme#3630.9041.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The concept is cool, i'm terrible with horror game i get scared really easily so i could feel the tension on seeing the distance meter goes down and the sound getting faster. During my play through i got stuck in an one square room with a door that lead to another one square room i couldn't get out, and pressing R to rotate didn't change any of the rooms.

Submitted(+1)

I... don't quite get it I'm afraid?

Walked around for a bit, collected... floating paper bags? Every time I did, the textures got a bit more blurry. At like 800 it was very blurry and game ran very badly, like... 10 FPS maybe?

Eventually, I ran into a dude, just standing there. So I poked him and... something happened, distance went back to 1.700-ish, but my scored stayed the same. Did I die?

There's some lighting bugs which sometimes make going through doors very bright.

But hey, a 3D game in 2 days, that's a lot more than I can say I managed, so kudos! :)

Developer

I tried to make a  endless horror game  in 2 days  and it wasn't very good and i probably messed alot up but this was my second game i've ever made and you wont get better without trying.

anyway thanks for playing!

Submitted

No worries buddy, just trying to help you improve :) Let us know when you have a new version out and we'll give it another whirl.

Submitted(+1)

This is the first horror inspired entry I’ve seen and I like how it contrast’s Kenney’s more happy style. The enemy does like to break though, and I’m not too sure how rotating the room helps me. The collecting sound is very loud.

Submitted(+1)

Nice concept but I encountered some problems: 1) Sometimes the "enemy" was generated in front of me which makes it really difficult to start 2) It would be much easier if when I took a crystal you would hear some sound effect because sometimes I can't understand whether I caught it or not 3) Some crystals almost spawn inside the walls which makes it difficult to get them 4) I don't know if it's intentional but you can shoot with the left button

Developer(+1)

I know I finished the game at like 3 am but I released  a patch witch should fix most of the issues