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Day Three

A topic by Sir_Silver created Oct 12, 2020 Views: 101 Replies: 3
Viewing posts 1 to 4
HostSubmitted

Share what your team accomplished on day three of the jam.

HostSubmitted

It took way longer than expected but we finally got map triggers in! Right now we can zoom the camera in and out and create cinematic bars with triggers, but we plan to have more triggers like dialogue sequences!

Submitted

So I'm a little late to post but since friday I have imported a temporary tileset for now and made a first draft of a level. I added 2D lighting and shadows using Unity's experimental 2D lighting engine. I added the ability to command the ghost sprites by box selecting them and then clicking on a point that they will attempt to jump towards. I used some math to have the sprites be able to calculate exactly what force to apply to jump towards the correct point and also while using the minimum amount of force required to get there. 

Jam HostSubmitted

Nothing much our team can share for Day 3 :'( we've been blocked on working on this but expect to cram more work as we get closer to Friday.