Nothing much our team can share for Day 3 :'( we've been blocked on working on this but expect to cram more work as we get closer to Friday.
Recent community posts
Snake worked on making background music, I worked on a mockup for the background and environment, and Leo has started experimenting with 3D modelling the enemies, which initially we would have animated in 3D and then converted as 2D sprites. It sounds like Leo's original idea won't be explored anymore, however.
Me, sitting down to finish this on my birthday: :D
Me, laying on the floor after the ending: D':
Wow, my heart. Some of the new art in particular broke me, and I think this is where your art background and framing really shone for the comic-like portions.
Echo was so, SO small. I wanted to desperately to protect them, and seeing them crying alone on their bed was truly gut-wrenching for me. Also loved how I had several "A-HA!" moments during the trial.
Also can't wait to find art book refs of those other students WHICH I HOPE YOU'LL INCLUDE...!!
WOW. Finally played through this tonight after starting the Prologue yesterday. I was a little confused during the class trial with the logic of the music, but as I started putting it together, I realized what you were going for!
I first want to say, holy crap, congratulations. This is EXTREMELY high quality, and I'm completely blown away by the quality of the puzzle, the characters, the art, and how nostalgic this makes me feel for another Danganronpa game. It definitely feels in-universe. I haven't felt this bad or loved a murderer in a long time :(
If you ever have time to go back to this, I think a couple of things could be helpful for players:
1. I would love if you could put in flags so that once you talk to someone during free time, you don't have the option to talk to them again! You can also set it so that once you talk to everyone, it automatically ends Free Time. This is a really small nitpick, and maybe you incorporated it into Ch2 already, but when I originally saw the option to talk to people again, I thought I had the opportunity to trigger different dialogue...
2. There definitely would be strong benefits to including some more CGs. I know how intensive those are, so if I could pick just a few, I think including some during Echo's "breakdown" section of the timeline would be really helpful, sort of like the "The culprit is YOU!" comic chapters in the canon Danganronpa games. I think you could even get away with making them chibis or something, to show it's a memory. It would have helped me put the timeline together, especially since I struggle to remember the names of people but could remember what they looked like.
3. Going back to the music relevance for the class trial, I think I could have used an extra line or two clarifying about Echo's condition. Initially, it made me confused about what I heard and what it meant in the context of the scene.
4. Since you have the tech for choosing the culprit at the end, I would love to be able to call out that individual during the music revelation as well! That's mostly because, again, I struggle with names but remember faces much better though...
SUPER EXCITED TO JUMP INTO CHAPTER 2!!!! AAAAAAAAAA... best of work on this project!
Just played this game on PC for the first time through the Free Games with Prime section with no context and was pleasantly surprised by the entire story. Best of luck to everyone going through something similar to Samira's own struggle.
Thanks so much for playing! Not sure if I'll finish this ever, since my art (and hopefully my writing) has improved a lot since I last worked on this, and I think it would be better suited for an RPG or comic. But who knows!
Really appreciate you going through so many indie games and trying them out, as well as leaving comments. It's really nice for a lot of indies to see.
If you wanted to try something I worked on more seriously (and it's actually complete!), you can try Otomeru. It's not super romantic-focused, but very much character-based.
After you download the folder and extract the contents, you should open the newly extracted folder and see something like this:
The pink-Renpy-girl-icon / "Otomeru.exe" file is the game. Double click it/open the file to play it!
Just played the demo on iOS today, and I have to admit I LOVED the characters! I wasn't expecting some of the dead characters and implied violence of the world based on the cute art style, but it made me take the game more "seriously" when adventuring!
The tutorials for each class were well done! It took me four tries to complete Lysia's correctly, once for Randall, once for Yanmei and five times for Skye, but despite this I loved Lysia and Skye the most. Skye's tutorial in particular resonated with me, and I really enjoyed having a "moment to myself" and also drove home the fear of being unsure of my own abilities without the group to protect me.
I had a little bit of trouble "seeing" where I was going on the map because of my thumb blocking the way, but I like this system over a designated d-pad. Another thing that puzzled me was the story, since I didn't have this background to understand what was going on; I thought maybe the group were either all secretly in a polyamorous relationship (I'm still all for this!) or the bandits who had intended to attack Sara.
I'm excited to see this completed! The art is really lovely, and I loved the mixture of visual novel dialogue and battle elements, especially for a mobile game. Amazing work!