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Shades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #3 | 3.000 | 3.000 |
Audio | #4 | 3.250 | 3.250 |
Visuals | #6 | 3.125 | 3.125 |
Enjoyment | #7 | 2.625 | 2.625 |
Overall | #8 | 2.792 | 2.792 |
Use of Mutators | #8 | 2.750 | 2.750 |
Use of Theme | #16 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
In my game Hecate, goddess of necromancy (and other stuff like keys) advices our protagonist to fulfill her neclegted school assignment hidden in her locked diary. The idea was to raise the dead soul of the protagonist by the help of an ancient goddess. This is done methaphorically journeying to Hades through making, a rather small but sufficient, blood sacrifice and then by plotting the route to the Land Of The Dead. This grants our heroine the ability to sleep in her own bed again. (shades are dead souls residing in Underworld but they're also things to put on your nose)
How did you implement the mutator(s)?
In my game there is a stone-cold stone wall. There is also a gravestone in bedroom, which is stone-cold sinister thing to sleep next to.
Content warnings, if any.
There is small amount of blood in this game and it covers themes like mental health issues. There is also humor.
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Comments
Quite a nice game
I also liked the puzzle elements even if they're quite basic they're quite cool to see in a jam.
moving back and forth felt a bit repetitive, especially with a constant speed.
I like that you can interact with almost everything and enjoyed the overall story.
Good job!
Thanks for the feedback. Yes the slow pace and back-and-forth walking is something that seem to be tedious for players. I will definitely think about that in future projects! Thanks!
I really like the sounds and art style. the intro effect was incredible. i'm not very good at puzzle games, so i couldn't figure out how to get out of the first part though. maybe a hint system?
Thanks for the feedback! A hint system is something that could be possible for a bigger game, but due to the short length of the game and break in immertion I'd not use such a system in this particular demo. I think it's more or less a fail in game design if such systems are needed :) But thanks again for commenting!
I really like the sounds and art style. the intro effect was incredible. i'm not very good at puzzle games, so i couldn't figure out how to get out of the first part though. maybe a hint system?
I liked it a lot! Played a lot like a visual novel with some story elements. Maybe try cutting down on the back and forth walking and implement some new things to interact with? Very fun overall though!
Thanks for playing and feedback! That's a good advice and I'll keep that in mind, thanks.
real nice!
Thanks!
good job bro
Thank you! :)
Browser version available now!
Improved dialogue/narrative slightly.
Made some improvements. Details can be seen on the game page.