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A jam submission

Racing ToadsView game page

Made by Brodkrummen, Marmelelin and Mullenratte for Jame Gam #48
Submitted by Mullenratte, Apflkuchn, Brodkrummen — 49 minutes, 8 seconds before the deadline
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Racing Toads's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#103.8003.800
Polish#113.4003.400
Gameplay#143.4003.400
Overall#163.3113.311
Audio#163.2673.267
Theme Implementation#243.6673.667
Special Object Implementation#402.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
The world is a labyrinth of roads.

How did you add the special object?
In 2 ways:
1) The headlights & backlights of the Vespa are cone shaped.
2) The Ice Cream cone is an important power up in the game

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Comments

Submitted(+1)

I enjoyed playing this game, and the concept is very new and good to me. Now, I think I should have given more time to my game because there are really good games that beat my one by miles. 

Submitted(+1)

Very fun little game! I kept getting so caught up about getting points that my poor frog fell to his death a lot!

had a great time!

Submitted(+1)

Interesting premise with a very fun execution! Loved how you need to both control the movement and at the same time lick up points and power ups. Well made!

Developer

Glad you enjoyed it, thanks for the feedback! :)

Submitted(+1)

Very good idea, I liked it The frog on a Vespa is funny and mad eme chuckle haha

Having to escape the world destruction made me think of Temple Run, however here with a Vespa and multiple paths Also being able to collect (eat if I may say so) various little blobs of light to get points makes the gameplay more fun

I didn’t play enough (or isn’ good enough at the game lol) to get to the powerup, but it sounds like a good idea

Also for the SFX slider a good practice is to play a sound at the same time as you press, move or release (your choice) the slider button so that we can hear exactly at whoch volume the SFX sounds are

Keep it up

Developer(+1)

Yes temple run was part of the inspiration for this haha! Maybe you got unlucky with level generation, usually you find a lot of power ups early on, but they tend to get rarer the further you go.

That's some solid advice, I didn't think of it when I made the settings menu, but it makes sense! Thanks a lot for your feedback :) 

Submitted(+1)

With pleasure !

Oh you have a procedurally generated map I didn’t pay attention (I had played it only once that’s why lol), that’s impressive for a short-period game !

Submitted(+2)

Cool game, the frog on a vespa idea is a lot of fun, and using your tongue to gather is a cool mechanic.  I like the gameplay of trying to get away while collecting points and using special abilities. The high score implementation is also really neat!

Looking forward to more!

Developer(+1)

Thank you!