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DarkspaceGames

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A member registered Oct 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks a bunch! Glad you enjoyed, thanks for playing!

Thank you!  I was pretty happy with the art overall!  Moving forward I definitely need to explain the controls a bit better, but glad you figured it out.  Thanks for playing!

Thank you!  Definitely noticed my hand cramping up when playtesting!  At the moment spells do not get stronger, but I can see that is not properly conveyed to the player.  Thanks for playing!

Haha, hope you figured out a few more!  I still end up spamming lighting every now and then.  Thanks for playing!

Sweet game! I really liked the character designs and animations, and the overall vibe of the game had a nice nostalgic charm!  Good work!

Nice concept, I enjoyed the lantern mechanism and the nightmare visual.  Took a second to get a handling on the controls, but once I started leaning into using the coyote time it played smoother. Nice work!

Thank you, glad you enjoyed!

Some sort of spell book is definitely something I want to add moving forward!

Thanks for giving it a try, glad you liked it!

Thank you! I'm glad I was able to capture that feeling of adventure I was going for! Thanks for playing!

Thank you! I do feel like the stats symbols could use a bit of tidying up as well.  Thanks for playing!

Thank you for playing! The art direction is something I spent a lot of time trying to figure out, but I am quite happy with the final product.  I'm glad you enjoyed it!

Thanks for playing!  I was worried it might feel a bit directionless, but ran out of time before I could continue workshoping it.

Glad you enjoyed though!

I spent an embarrassing amount of time before realizing I had to stay on the road.  

But once I did, dang, super fun.  From the visual style and elements, like the coin slot (awesome touch BTW), to the controls, it all felt really good!  Trying to go off-road just long enough to grab a coin before getting back and taking off was super satisfying.  Nice job, I could see this being taken even further!

Looking forward to more!

The driving mechanics are a lot of fun, made me just want to drive around a larger area!  But pretty entertaining, spent a while trying to get a better score, nice work.

Looking forward to more!

Cool game, the frog on a vespa idea is a lot of fun, and using your tongue to gather is a cool mechanic.  I like the gameplay of trying to get away while collecting points and using special abilities. The high score implementation is also really neat!

Looking forward to more!

I like the gameplay, using cones stop approaching cars while swerving across the roads was a fun loop!

Looking forward to more!

I do really like the visuals, and helping the granny cross the street is a fun mechanic.  I feel like I might be missing something though cause I can just block all the roads and chill.  

But I can see the vision and with some tweaks I feel like it can be a lot of fun, jumping in the middle of traffic to block cars, while helping an old lady cross the street is an enjoyable gameplay loop.

Looking forward to more!

Neat game, I like your implementation of the theme as well as various cones.  Having an increasing combo was a fun feature as well!

Looking forward to more!

Sick idea, a really great take on the theme.  When you get in the flow it really does feel quiet nice, and has a very cool vibe!  Only critique is how short it is, I wanna keep playing, haha!

Looking forward to more!

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Sweet game! The music is great, and the gameplay feels very engaging and polished!  Trying to plan out the roads to maximize profit combined with the plinko-style gameplay is a fun combo!

Looking forward to more!

Thank you! I'm glad you enjoyed it.  A relaxing experience was definitely a goal, and I'm happy it delivered!

Fun game, I liked your implementation of the theme, and the visuals are stellar!

I noticed you had trouble with looping music, as someone also new to Godot I had the same issue. I fixed it by double-clicking on the music file, and making sure looping was actually selected in those options as well, then reimporting.

Overall nice work for the 7 days we were given, looking forward to more!

Haha, yeah, I hadn't even thought about optimization, but it's become pretty clear that it's something I really need to keep it mind for next time! Thanks for your support!

Thank you for playing! I'll definitely have to look into optimization moving forward!

I agree, I would have loved to add more destruction, and a more unified asset style, but ran out of time! But thanks for playing, it's much appreciated! 

I thank you very much! I will definitely need look into ways of keeping things smaller for next time!