Nice concept, I enjoyed the lantern mechanism and the nightmare visual. Took a second to get a handling on the controls, but once I started leaning into using the coyote time it played smoother. Nice work!
Now I realize that I designed the levels in a way where you must use the coyote time to complete them. But the purpose of the coyote time is usually to make things easier. What a design choice silly me came up with :)