Hm, good to know, I might have to look into that a bit more
Mullenratte
Creator of
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Thank you so much for this great amount of feedback!
Usually you should've been able to draw loops even when close to the castle, don't know what happened there. The loop detection, or rather the detection of enemies inside the loop, was a bit buggy, that's true. I relied a lot on Unity filling the drawn shapes with Polygon colliders, which doesn't work too well vor more complex shapes or irregular circles. Sadly, I didn't have the time to come up with a better solution, which would've probably been worth it in hindsight.
Thanks for playing our game, I'm glad you enjoyed it despite the bugs! :)
Fun game! Love the lasso mechanic (no bias hehe), the game felt very polished and juicy. Played through it all in my second attempt. I felt like the difficulty curve was a bit flat; imo the first level started off quite difficult. Maybe the first type of bull should be stunned a little longer when dashing into something. The other bull types were fun, I wish they were just a little more varied visually, both colorwise and in circumference (if you know what I mean, I want a chunky boi lol).
Great game overall!
Insanely gorgeous ASCIII art, holy! And the game is so detailed, I loved all the monitoring as well. I'm not a big fan of the auto clicker genre, but you did well to introduce new things (and more importantly visuals!) all the time to keep players engaged. Also, I was glad there was an official end to this game. Reached it in 13m00s :)
Cute art style and such a funny idea haha! Moving the furniture felt a bit unsatisfying, I think I would've enjoyed it more if you could just move them across other furniture. Or maybe a rotate function so you could make better use of the little space you have.
I would've wished for a few more levels, with an easier start and a slowly increasing difficulty, in order to make full use of the games mechanics. Solid game! :)
Great idea, unfortunately didn't make it past the goose stage though. It felt really punishing to go back to worm stage, especially because there wasn't really anything you could do better in order to get back to where you were faster. Both the fish and goose level felt a bit unfair in terms of difficulty
Would've loved to get to the other stages as well! Overall a good job though, especially on the beautiful artwork! :)
Really fun little game, first beat em up I played this jam, so thats refreshing! I also loved that you added hit stop, that's a detail many people miss when making fighting games :) Also, I liked the art style, although there were some inconsistencies in resolution. I think it would've been cool if the 2D sprites had a higher resolution, more like in Street Fighter 2.
Great job overall! ^-^
Very creative idea, I liked that a lot! Unfortunately, the gameplay itself was not too enjoyable for me. I think it's mainly because it would take me a few more levels to really get a hang of a newly introduced mechanic, so I found it quite difficult to unlock a new mechanic every level. Also, I felt like the locking (middle mouse / backspace) was a bit unintuitive, or I didn't really understand the timing on this.
But overall, I loved the visuals and the idea a lot, it's really charming! :)





