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Nice one! The game felt very responsive, I think it would do great on mobile :)

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Thanks! It currently “works” on mobile in the web build. Its a bit choppy on my phone. I haven’t done any profiling but I think audio is a problem with audio and particles all running on the CPU in WASM. Bevy can do iOS and Android builds so maybe I’ll try it, although it would require some balancing I think due to the screen size.