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Times Table's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.222 | 4.222 |
Audio | #5 | 3.778 | 3.778 |
Overall | #9 | 3.370 | 3.370 |
Gameplay | #14 | 2.889 | 2.889 |
Special Feature Implementation | #16 | 3.222 | 3.222 |
Theme Implementation | #17 | 3.556 | 3.556 |
Fun Factor | #22 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
As you move the hands of the clock the tower gets lowered, eventually killing you. Each hand is attached to a gear that lowers the tower, the towers of calculation also use gears to signify when the correct number has been made.
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Comments
An outstanding game! As others have said, visuals and sound are on point but I also love the gameplay, especially how you can walk around the blue and green hand, but not the red one. That allows for some planning ahead, which is great.
However, I do agree that moving the hands can be frustrating when you accidentally knock one halfway across the clock and immediately lose the game. Increasing friction or making them snap would fix that though.
Of the submissions I've played so far, this is easily the best one. Well polished, great idea, very unique. I love it!
Thank you so much for your very kind feedback! I'm really glad you liked the game, and I completely agree that the friction of the hands could really have done with improving and snapping would have helped a lot too. Thank you so much for playing!
Oh wow this game has a lot of polish! The sound and visuals are just great and the animations look beatifull! They all come together to bring a really pleasant experience :)
I really the game mechanic and it has a lot of potential to be released as a full game. I have two things to point out though. I think that if the clock hands movement would be snappy, it would bring a bit more of control over the calculations. Sometimes I pushed a hand with too much force and had to go get it from the other side haha. Also, maybe a jump mechanic could work well so the player can jump over the hands and move them more freely. That's how I discovered a debug feature I think you forgot in the game (pressing Space) hehe :P
Really fun idea, great work!
Thank you so much for playing and leaving great feedback! I'm really glad you liked the sound and visuals! I think the hands snapping is a really good idea, I was playing around with damping but yes, snapping would have made that experience a lot less frustrating, likewise with jumping too! Thanks again for playing!
PS: Yes that was a dubug feature with a massive comment next to it saying "TURN OFF FOR BUILD", oh well haha
Sound and Visuals are incredible, but I don't personally find it very fun to play but I don't personally like to do math for fun. And it feels like the clock was just there to make the theme, it doesn't really feel like it fits.
Thank you so much for playing and leaving feedback, I'm really glad you liked the sound and visuals!! When I was brainstorming ideas, I thought that having the player physically change the time could be what leads to the player's death, which is why time would be the killer! I really appreciate the feedback and I hope you still enjoyed playing!
The visuals are incredible. This game is a joy to look at! Even after reading the instructions and playing a couple of rounds, this game was difficult to understand. Perhaps some clarification of instructions would be helpful?
Thanks so much for the feedback! I'm really pleased you liked the visuals especially! I agree that the in game explanation was definitely lacking, I think adding a playable tutorial would have been very helpful. I've added in some alternate instructions on the itch-page to try and explain the game better, these still might not be great but I'd really appreciate if you could take a look as I really hope these help! Absolutely no worries if not- I really appreciate all the feedback and I hope you were still able to have fun playing, thanks again!