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Cogs & Cures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #4 | 4.249 | 4.750 |
Theme Implementation | #10 | 3.801 | 4.250 |
Graphics | #15 | 3.354 | 3.750 |
Overall | #15 | 3.205 | 3.583 |
Gameplay | #18 | 2.683 | 3.000 |
Audio | #20 | 2.683 | 3.000 |
Fun Factor | #24 | 2.460 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: You need to bring the patients their medicine before their time runs out - if one of them dies, you lose the game.
Special Object: You control the RoboNurse using gears.
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Comments
The movement system is very unique and its an amazing implementation of the special feature which feels incredibly polished! I especially like how the cogs realistically interact, and how the one the mouse is on turns in the opposite direction to the player's movement really creates an authentic treadmill style cog, love it! I also really appreciated the small touches like having the patients' faces turn the colour of the medicine they need!
I thought the robots movement was overall very smooth but I found it hard to see to multiple patients in time, it felt like there was quite a difficulty spike where I wasn't sure if I'd be able to get to them all due to the robots speed, but in a jam I get the time constraints and I really had fun with it!
Also it was very unique having the system be trialled out in the menu screen, I was able to pick up the concept really well with it being implemented there! Overall this is an amazing entry!
The idea is really cool, the graphics are good for a game Jam game and the controls are smooth.
Something I did not like that much was that you couldnt do that much. You basically are only able to move in 1 of two directions. It often happens that you just need to run in circles to get the medicine, then run back in circles for 10 further second.
I think the idea of controlling the robot with gears is good. However, I feel like it needs a twist in order to become interisting. Right now it feels like its impossible to get the medicine in time, but if you increase the time the player has it might become too easy to be a challenge, so there must be something else which is trying to prevent you from getting it done in time. As example: What about other mice appearing messing up controllins by walking over it and you need to get them away, or maybe the gears move, or walls appear depending on what happens on the overworld, etc. I feel like a good way to make it more interisting is to change the challenge from "run in circles fast enough to get medicine" to "You need to control the gears, but the game tries to stop you froom doing that". Thats just one idea though and there are propably many things that can work.
I see that a lot of effort went into the game regardless, as example the robot slowly changing direction before moving, or the tail of the mouse getting dragged with it instead of turning with the sprite.
This Game has good Graphics and good Audio, but it wasn't really fun. The Controls were pretty frustrating. I only figured out how to play the game after 20 minutes, but then it wasn't really better. It's a good Idea, you just need to work on the controls. You did a very good Job with the Graphics, btw.
thx for the feedback
Music was boppin, mechanics were interesting, but the player moves obscenely slowly. It felt like I could never get anything done!
If you move more to the center of the gears the robot moves faster, but maybe still to slow. Thx for the feedback