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A jam submission

Alien CraftoryView game page

Submitted by elghinn — 41 minutes, 26 seconds before the deadline
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Alien Craftory's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#782.1192.667
Crafting Mechanics#792.3843.000
Graphics#1001.9872.500
Overall#1041.7752.233
Gameplay (Fun Factor)#1101.1921.500
Jam Theme#1121.1921.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme was used for the game, and in what way?
There is an alien in the game name and there is also a non-purchasable alien resource in the game.

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Comments

Submitted(+1)

It's a nice and simple game, I did use all my resources to craft all the axes I can. Would be interested in more content though. Good job anyways! Time can be an obstacle at times so you at least have something tbh!

Developer(+1)

Thank you very much for the kind words and your investment in testing my game :)

This jam, as well as the previous one in which I participated, allowed me to identify some problems in the way I approach them. I hope to be able to correct them in a future jam.

As for this game, I am so frustrated that I could not go further in development, that I think I will come back to it soon to get to the end of my idea at least.

Submitted(+1)

I'd like to come back and see what your full intent was for this game. It'd be fun to see where you could take this! :3

Submitted(+1)

the pixel art and music is pretty good, too bad you couldn't get more done tho, seems kinda cool :D

Developer(+1)

I'm glad you like the pixel art and music. I literally spent half the competition looking for assets ^^'

Too bad it was at the expense of the game itself :(

Submitted(+1)

Nice attempt, but obviously it's unfinished and it really needs more content to get into the realms of fun. Good try though.

Developer(+1)

Thank you for this kind comment. It's really appreciated. I clearly misused my time during this jam (in particular to search for assets which I ultimately did not need). But the positive is that I learned a lot about Game Maker.

Submitted(+1)

Yeah, I used to fall into that trap myself. But nowadays I usually code systems first and when everything is up and running, then I asset search to my hearts content. I spent probably a full day looking for the right music for my game at the end of the jam because I had done most of what I wanted to do (also used that "spare" time when I had finished the systems to tweak most of my graphics). If I had of started that polish stage earlier, I inevitably would've spent more time than I had doing it and ended up not actually completing the game.