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A jam submission

Not Your Average HeroView game page

A game where the hero saves the enemies, instead of killing them (Jam Fam community jam)
Submitted by SquishyTurtleGames — 5 hours, 29 minutes before the deadline
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Not Your Average Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Fun#23.7143.714
Audio#33.8573.857
Graphics#43.8573.857
Overall#43.5143.514
Polish#43.2863.286
Theme Relevance#52.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Was a fun game, nice work. One thing I would recommend is a different font color for the tutorial text, yellow text over a yellowish background made it hard to read. For the sprite tearing issues where you can see little gaps between the sprites if you increase your pixels per unit by 1 it is a little hack that can make it no so apparent. If you want to know how to completely get rid of the tearing/gaps between sprites message me on discord and I can explain it.
  • Thanks for being on my stream!

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Comments

Submitted

That was really fun, I couldn't pass the third level to be honest but had a lot of fun since there are some tricks that you can do to reach the final point, so not all the players will do the same thing, sometimes i just run and try to avoid the arrows but some should be blocked by a shield. nice work, also the music is dope.

What I recommend is to set the objects' layers based on the Y axis, it's very helpful, go to Edit>project Settings>Graphics.

Developer(+1)

Thanks for playing! Will doing what you recommended fix the sprite tearing

Jam Judge

Cute little game, I love the concept, but the gameplay felt a bit rough at times. You couldn't place the shields above or below you, and you could only have three shields out at a time. A lot of obstacles (particularly spikes) could be navigated without even using the shield, and on the first level I didn't use the shield at all. Since I had so much health, and the enemy died in one hit, I ended up just tanking alot of hits to get to the end, which does work with the funny concept of saving the enemies, but didn't make for particularly interesting gameplay. Perhaps the player could have less health to force you to play around with the shields some more? 

I still quite like the game, particularly because of its smart role reversal and nice pixel art. After completing it all, I actually went back and tried completing the levels without taking damage, the first two levels were achievable, but the last one had a small goal area, and you had to take a hit as the enemy passed the finish. This was much more fun to complete, it was a greater challenge (but still achievable) and I needed to move fast to get it done right! It also did a better job selling the theme of the game, my life was on the line, and when I finally got that ungrateful enemy to the end, I could rest satisfied. So overall I had fun with the game, I just think the design could have been a bit more fleshed out.

Developer

Hey man thanks for playing! I love the feedback. I was worried the game would be too hard as is but apparently I was wrong.

Jam Judge

Was a fun game, nice work. One thing I would recommend is a different font color for the tutorial text, yellow text over a yellowish background made it hard to read. For the sprite tearing issues where you can see little gaps between the sprites if you increase your pixels per unit by 1 it is a little hack that can make it no so apparent. If you want to know how to completely get rid of the tearing/gaps between sprites message me on discord and I can explain it.

Developer(+1)

Thanks! I agree bad font color. I'll dm you I do want to know how to fix it but I'd like to keep the pixels per unit to 16.

HostSubmitted

Really well done on this art, man. I dig the little angel animation when the enemy dies. I made the mistake of playing the game before reading the direction, so I tried to play it like a normal game. Did not work out well for me. Was pleasantly surprised when I realized what I needed to actually do.

Developer

glad you liked it!