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A jam submission

A.M.I. 2.0: PRESSED.View game page

Can one button solve all our problems?
Submitted by Subliminal Mind Games. — 9 days, 23 hours before the deadline

Play Experiment.

A.M.I. 2.0: PRESSED.'s itch.io page

Results

CriteriaRankScore*Raw Score
UI Design#93.3643.364
Gameplay/Usage of the medium#113.1823.182
Overall#172.7732.773
Story & Plot#192.3642.364
Usage of Theme#212.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Rinzai Gigen, with contributions from Chris Saffron of Arcane City Games.

Program
ren'py, a breed of python for Visual Novelists and Madmen!!

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Comments

Submitted

Loved the concept. Very Trolley Dilemma. And also very science experiment vibes (I've participated in a few in-person ones, it's seriously the same vibe, good job on that!). 

I understand the lack of context add onto the experiment vibe (so it would not influence the participant's choice and the experiment as a whole), but I would have wanted a few more different emails (from your family/friend/someone who would be targeted/the other scientist). Or maybe you have to sign the consent form before you sit in front of the button (the one that tells you partly the purpose of the study without telling you the true significance).

While I understand the inclusion of the score page at the end, I think the cliffhanger would have worked better had the number at the bottom not been included. That way it would have fit the theme of this competition a tad more. Sure you don't know what happens to your character, but it would have had a bit more punch if you didn't know what your action had done at the end (did I truly killed those people? was the number of people killed what I was told it would be?). 

UI wise, it was cool to see something different compared to the other game. That button was truly tempting me as soon as I sat down. But the screen was not great to read the emails. The glare and some formatting issues made it hard to read some of the parts, which is a bit of a shame. I could have been neat to have some sort of animation when you pick the option Close you eyes.

Long comment for some more nitpicky things :P

Fun game. Would kill those people again.

Deleted post
Developer(+1)

I think that context would have missed the point of the experiment, but thanks. Feel free to share your answers.

[({R.G.)}]

Submitted(+1)

Interesting concept! I did feel myself wishing for a bit more context, however - be it through environmental objects or something else. Definitely fun for a quick play through, though!

Submitted(+1)

I found this one to be a bit confusing.  No matter what I do, I lose right?  It probably doesn't help that my attention span and my need to press button both combined and worked against me...

Developer

I appreciate this sort of response, since it underscores the diverse array of confusion which the concept is heir to. Feel free to post your results!!

[({R.G.)}]