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Sky Daddy - Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How scary was it? | #3 | 2.921 | 3.200 |
Graphics | #7 | 3.286 | 3.600 |
Audio | #8 | 2.556 | 2.800 |
Uniqueness | #8 | 2.921 | 3.200 |
Narrative | #10 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used (Game Engine, Art software, etc...)
Unity, Audacity
What was your team size? (solo devs would be 1)
1
Anything else to share?
Recommend the windows build over the webgl for quality reasons. Its my first non-tutorial project!
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Comments
Hey, great job on your first project.
I imagine it feels nice to have something out there right? I've really enjoyed this jam and I am really having fun testing out everybody's submissions.
I liked the general concept at play here. Moving through the dark environment whilst being pursued by the priest is a good core concept. The sound of breathing did a good job of setting the tone and also alerting the player to the priest's whereabouts. The player has a clear motivation to stay away from the priest. The overall map design and ambience are fitting to the theme.
One thing I did find a little strange (not sure it's a negative) - is that the title screen made me more likely to laugh than jump in fear. The "Dancing Man" animation seems a little at odds with the overall "horror" theme.
I found when I clicked the jumpscare button and then returned to to game that there were no crosses in the level?
There was also an odd "dragging" motion on my mouse cursor and it felt as if It was always being pulled to the right and causing me to spin unless I corrected for it. Unsure if that's just an issue with my end or not.
I see you have some clear steps to action and have set yourself some nice goals for expanding the project.
I wish you luck and will keep an eye on your project.
Happy Gaming!
Hey! It does feel nice to have something out there.
The title screen is indeed meant to be more funny than scary, and is more or less just something that helped me laugh while testing the main menu.
The jumpscare/cross bug is interesting and I'll definitely look into it as I refactor things. The dragging I'm unable to replicate, but if it's only happening in my game them I'm sure I did something funky and it's not on your end.
Thanks for the comment!
Nice job, tackling a 3D project for your first non-tutorial game is impressive. I noticed that not all the crosses disappeared when I grabbed them and you probably already know that the credits section on the menu doesn't have anything. I think it would be cool if the crosses game off a little noise when you're near them. Maybe a low hum or something? Nice work!
Spooky. That breathing sound effect is scary. I’m glad there were no jumpscares honestly…just having him follow you is scary enough. The lighting was good, but I do think the crosses could be a little more easy to spot. Maybe adding some more textures on the walls would be cool. Nice job.
Thanks for playing! I agree that looming threats are as good as, if not better, than jumpscares. I'm planning on building on this and keeping to that ideology.
I agree about the crosses. Those were a list minute addition and I'm not entirely content with how they turned out, I think I might make them larger and add some sort of "holy glow" on the cross itself rather than just a point light.
As for textures, big agree! Art is the one thing I'm still struggling to learn to implement aside from the deadline of posting this. Will keep working on it though.
(Loved your game btw!)