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Euclido's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #15 | 3.067 | 3.067 |
Audio | #19 | 2.533 | 2.533 |
Gameplay / Fun | #30 | 1.933 | 1.933 |
Does it follow the theme? | #31 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
Yes though at least most were modified to an extent:
Rocket Robot Front.png - Kurt Kaiser
An artists concept of the NATO Defense Satellite Communications System II satellite in orbit.jpg - US Government Employee
Cube-like.gif - Felis cheshiri
8-cell.gif- Jason Hise
Blue cut-torus.gif - Lucas Vieira
Dunkler Flur 20220605.png - PantheraLeo1359531
Obstacle green 2 neon.png - Kurt Kaiser
Comfortaa - Maybe Google Fonts
Links Corresponding below:
https://commons.wikimedia.org/wiki/File:Rocket_Robot_Front.png
https://commons.wikimedia.org/wiki/File:An_artists_concept_of_the_NATO_Defense_Satellite_Communications_System_II_satellite_in_orbit.jpg
https://commons.wikimedia.org/wiki/File:Cube-like.gif
https://commons.wikimedia.org/wiki/File:8-cell.gif
https://commons.wikimedia.org/wiki/File:Blue_cut-torus.gif
https://commons.wikimedia.org/wiki/File:Dunkler_Flur_20220605.png
https://commons.wikimedia.org/wiki/File:Obstacle_green_2_neon.png
No link for the font to my current knowledge
How did you interpret the theme?
There are times when the character is under mental pressure, so you are supposed to click quickly in those parts.
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Comments
Cool story, however, the sound at the beginning of the game breaks my ears Q.Q
The text can sometimes be hard to see with white text only(since your background is also black and white), you can add some black outline to the text. To help avoid the white text blending into the white stuff on your image.
Or, better, you can add some speech bubbles or background to make this more game-like!
Thanks, I did not realize the sound was that loud, and I also didn't think about text accessibility. Thanks for telling me. I wasn't thinking about updating this game, but perhaps I could at least do what you mentioned.
I really liked the idea, but while fast clicking I couldn't read as fast so I don't know, what's happened.. will you tell me, please?)
Did you click fast through the whole thing because you don't have to do that.
No, I fast clicked where geometrical figures were. If I slowclicked I was stuck in a loop of pictures, so only fastclicking helped..
Was I supposed to do that?
The only times you were supposed to click quickly were when it says click quickly which always occur after Euclido is in the hallway, and he hears movement.
I'll try again, thanks)
You're welcome. If it doesn't work then I could tell you the story related things.
oh, such a sweet story!) got me some old school doctor who vibes)
but it's really hard to click fast only for short amount of time/ I though when it's said to click fast, I have to click fast for at least 1-2 seconds, so I got to skip all the story telling part because of that
This time I've managed to stop it to click fast as fast as I can *:D but still I always skiped couple of frames because of that speed. maybe, if there were some arbitrary number of clicks I should click fast, it would be easier to control the game)
Thanks for playing again however many times you did (if it was annoying let me know perhaps I could have just given the story). I didn't think of that type of control method or that possible problem. I don't know if I'll work on this too much, but if I did maybe I should make bigger changes to those parts.
Interesting idea. It's a little boring and kind of feels like a presentation slide show, but it's still really cool! Good job! I also like the weird shapes
Thanks, it makes sense why you get that vibe of a presentation slide show, and if a person is looking for some kind of engaging gameplay, they may not find it here.
Interesting concept and story, very captivating! I'd just recommend different actions other than clicking fast for quick time events, it's not very accessible (some people might not be able to) and a different action like clicking a randomly positioned button (or buttons) could be an interesting alternative, other than that, great submission, good work!
Thanks, the click fast thing made sense to me for some reasons, and I might have thought it was accessible given the small penalty you get for missing it and other things, but maybe I should do something different though really the whole game may need to be improved.
Great work, little tips for the future tho:
-Avoid a lot of text at once even when it comes to instructions, its not a book but a game.
-Gameplay non-existent, just story-based. (besides that one time you click a fast to progress.) Bit underwhelming in my honest opinion. Not saying story-based games are bad, you just need options and strategy to make them not soo textbook.
Fair points, I even considered that the gameplay may not be good. The first point is one where I actually prefer to not give instructions at all, since it is better to make gameplay that teaches players and/or similar. I was taking it kind of chill, so this is not my greatest work gameplay wise.
Nice little short game! The sound were a little too loud though it might just be my headset but overall fun game :)
Thanks, maybe I should consider sound more for the future, but I was taking it more chill here, and I didn't really consider that too much. I played it on my computer and did adjust the volume sometimes since at 100% it might have been too loud.
"Klick through everything fast" and "Here is a lot of text to read" don't mix that well
I didn't say click through everything fast. If you wanted to do it fast you can, but you can't blame me for having design that doesn't work when my goal wasn't to make a game where you click everything fast.
Geomelode? I was thinking donut. Nice short game.
Thanks, it was supposed to refer to his group of people the Geomelodes, but I can understand the confusion to some extent.