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Pressure Valve - Indie Dev Game Jam #1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does it follow the theme? | #2 | 4.476 | 4.476 |
Gameplay / Fun | #3 | 3.667 | 3.667 |
Audio | #5 | 3.000 | 3.000 |
Graphics / Visuals | #8 | 3.714 | 3.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
I did reuse a movement script and camera script.
How did you interpret the theme?
In my game the pressure is going up and you have to turn valves to fix it before the building goes up in flames.
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Comments
A very cool game design, very surprised that obstacles will occur according to the game progression. The music and art are also great, what a solid game!
However, I think that if there have some indicators for the obstacles' occurrence beforehand like a sound cue and red flashes, would be better.
Good job, this are a lot of good elements to this one. You tell where thing is which I did not know until later, the controls work, and there isn't really a lot of inherent flaws except one though I may be missing something. That is, putting a way to know when there will be more obstacles would maybe make it seem more fair.
I really suck at platformers, but this game was great! Love the character movement!
Great work, little tips for the future tho:
-Must say the scalling is great, still a bit far apart, yet it changes the game a lot. Would have prefered if it was smaller additions instead of just a big additions every so often.
-Charachter legs are hard to see (black, whilst charachter is white), thought it was a ghost at first just noticed it was actually a man with legs.
-Also the valve on the map indicator is a bit confusing, didnt know that it was actually the map until my second playtest. Hence why I wasnt unable to reach 25. Simply placing a text saying map or other elements on it so I know it is a mini-map would have been better for clarity sake.
More obstacles come after 25 and 40, and the amount of time to get to the valves never lowers unless you get hit, which will then go back to normal after getting to the valve. Anyways, thanks for the feedback!
Excuse me, my bad will replay and update my feedback comment above accordingly!
Good concept and great execution. It took me a while to understand what your meant to to, I thought I was missing like an interaction key. The physics and movement feels really good and I like how It gets harder as you go on. Great job
such a simple idea executed so well! one of the best so far!
i wish there'd be a bg music too, it would make it even better)
There is music. Maybe there was a bug?
Very good game, the visuals are very attractive, it follows the theme exactly, however I am very stupid and did not understand the concept of the game at first, good job!
Very nice game, I enjoyed very much the art style and the gameplay. Well done
This game was really fun! Liked the music and the art style and how the game got progressively more challenging as you went along. High score: 37!
It was really a lot of fun! I liked how it is getting progressively harder, at first you just run here and there, and later you have to avoid the saws. Cool!
I got 42 points, I like that difficulty increases over time with more saws, especially with those flying saws later that instantly killed me when they spawned haha. Fun game!
Odd choice of controls but super fun game
Nice game and graphics. The particles are nice aesthetic. I scored 37.
This was super fun i got a high score of 45, the increasing amounts of saws was great
Solid gameplay! Thought the sprint key was a bit unexpected, but the level evolution and difficulty spike were on point, had a great time!
If it helps you can also use the Z key to sprint!