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Edda: The Lost City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Composing Quality | #5 | 4.218 | 4.333 |
Overall Uniqueness/Creativity | #11 | 3.839 | 3.944 |
Overall | #11 | 3.947 | 4.056 |
Listenability | #12 | 4.001 | 4.111 |
Correlation to Theme | #16 | 3.731 | 3.833 |
Sense of Atmosphere | #18 | 4.164 | 4.278 |
Execution | #20 | 3.731 | 3.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://www.youtube.com/watch?v=HIPV9K0EN4w
Description
For this soundtrack I imagined a long forgotten and destroyed city belonging to an advanced civilization, mainly taking inspiration from Xenoblade Chronicles. Each track corresponds to a certain aspect of exploring the city.
Short Lore:
Edda is a long lost city that was home to an advanced civilization long ago, and an expedition group was sent to explore it. It is said that this city was destroyed due to fears of a powerful artifact at its deepest area.
Tracks included:
1. Edda
2. Expedition
3. Lost Files
4. Revelation
See project page for further information for each track
Screenshot of DAW
See uploads in Project Page
Description of Setup (Optional but recommended)
Produced in Reaper
Main plugins: Tokyo Scoring Strings, Noire Piano, Sound Canvas VA, Nucleus
Smaller appearances:
Kontakt Factory Library 2, Arturia Minifreak, Super Audio Cart
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Comments
I love this! Really clever harmonic ideas and changes, very JRPG. Nice work!
The composition here is really good. I'm really enjoying what you're working out here. I think its good that it's your strongest point too - the other skills are more teachable, composition is harder
I think the execution would be the bit that would help you take your stuff to the next level, especially in terms of dynamics of the instruments. They still have that artificial MIDI sound. I hate most midi harps because they absolutely suck at not being really twangy for no good reason, not soft like a real harp. Its like they record the sharpest attack plucks and pitch to that.
The execution isn't bad. If you have a midi controller, it would be a good idea to play it live. Do you play any instruments IRL? Also singing is a great way to insert dynamics.
Great work overall. This track is really cool and well composed. :)
Thanks for the feedback! Probably should've mentioned it too, but I've been composing using the Arturia synthesizer and an expression pedal(I think it was called Boss something) that lets you control the volume of the instrument as you press a key on the keyboard.
I mainly play piano (a bit of saxophone, violin and electric guitar) and I use a console digital piano to perform those parts. As for everything else, I try to control the dynamics with the expression pedal, if that's considered a midi controller.
I'll definitely read more into your advice!
Nicely done, we're floating with the ambiance you created, lots of content too pretty impressive. good job.
I really liked it! Absolutely fan of the atmosphere and your lovely ideas and harmonic touches that you bring! Thanks for sharing! <3
Wow that atmosphere is super cool
I love how calming every track is, it's not overstimulating in the slightest and still carries a atmospheric vibe!
Edda - I can hear the overall emotionality, dynamics and mood intensifying.... Light choir, violin, piano - a standard but soulful set of instruments!
Expedition - WAAAH I LOVE THIS BELL AaaAH... (sorry). A calm, peaceful melody that creates a somewhat nostalgic feeling! I hear old life, sand, flutes, sand, wind, and... sand.
Lost Files - Oh! Looks like someone finally got to play the solo they've been wanting to play their whole life! The sounds of signals, light violins, bass strings, effects and BELLS make for an interesting experience! Did I encounter something difficult? Do I need C++ skills to understand what I found? Or will knowledge of morse code be enough?
Revelation - angelic choir... Light effects. Sand again? Bells? COOL!
All in all - you made a nice and atmospheric ambient, which I associate well with sand....
SAND
Thanks for the comment! You could probably tell I like using those bells quite a bit lol, pretty easy to create atmosphere using things like the celesta, glockenspiel, bells, etc.
As for Lost Liles, thankfully no C++ skill required, just a pdf I found on google on Morse Code that I used
Very sweet opening title I like how smooth it goes.
The second one fully lives up to its name, totally imaging traveling between cities or farming animals in a game.
Like the static noise in the lost files, brings a good sense of forgotten sci-fi. I miss the ending for the song though.
Overall really solid entry, great job!
Very good overall, one of the best works without a doubt