Play game
Brawlers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.000 | 3.000 |
User Interface (UI/UX) | #1 | 2.333 | 2.333 |
Visuals(Graphics) | #1 | 3.000 | 3.000 |
Fun | #3 | 2.667 | 2.667 |
Sound/Audio | #3 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Devlog URL
https://anomrac21.itch.io/box-brawlers/devlog/91066/brawlers-update-demoprototype
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very ambitious project! Cool to see the starts of a frame-based attack system. As far as the fighting mechanics, it's a very interesting control scheme that seems like it would port beautifully to mobile. One thing that threw me off was that you could move closer/further to the sidewalk.
Somebody like me who is spamming a bunch of attacks may accidentally move their character in doing so.
One thing I have to commend is the animation and collision systems. The attacks all feel fairly responsive, and the timings seem to work out as expected. I recall one time having both my attack and the AI attack land at the same time and we got simultaneously stunned. The transition between running and attacking, or between attacking and getting hit are all very smooth and very impressive to watch!
I liked how the combat felt, I also thought the sound did a decent job at conveying the weight of the punches and kicks. The UI looked good although it was obvious that it was not completed, since some pages were completely blank. Another thing is that I felt the point and click kinda hindered the combat so it left me just spam clicking one attack at a time since switching to the other side of the screen is cumbersome and often led to the opponent hitting me before I could pull it off. If you added more features and explained how the system worked a bit more it has the potential to be a fun beat em up game!
Thanks for playing. It's a work in progress, i still have to add features, such as tutorials and more, also, i'm not completely finished with the combat system. It does need some more tweaking. In these type of combat games, every frame must be taken into consideration. Great feedback. Next update i will try to have a proper tutorial. I also wanna work on a multiplayer system and a single player campaign.