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A jam submission

Tales of Esferia: ARCHIPELAGOView game page

Submitted by Arctic Pixels — 6 hours, 25 minutes before the deadline
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Tales of Esferia: ARCHIPELAGO's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice Vote#303.9133.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
huubz

Engine
RPG Maker VX Ace

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Comments

Deleted 4 years ago
Developer

Thanks! Kiva että maistu ;)

(+1)

Heya! I played a bit of your game.. :)
I love the maps.. the jungle, the beach.. so so pretty! I love it all! 
But the exploration.. I'm having a hard time with it. lol The paths in the jungle are really hard to see and I'm not totally sure but I might have missed a few objects that I could interact with.
I found the camp.. the temple.. the cave... the vines.. I have the spear, the nails, 2 coins.. and for the hell of me I can't figure out how I'm supposed to cut the vines to get to the cave. I must be missing something but not sure what or where it is.. XD
I walked around for 30 minutes going back and forth between the beach and the jungle before giving up.. 
I love exploring in games especially games with gorgeous maps.. but I feel like I missed a lot.. 
MY advice: Make it a bit easier on the player to find what is interactable and what areas are important to the gameplay, you could add a sort of shine or a flash or something.. just find a way so that  the player doesn't miss anything and especially things that will get the game going
I will wait for the end of the contest in case you release a new version with fixes/changes.. I hope you do because I would definitely give this game another try then.. the game looks interesting and well made it's just unfortunately the gameplay is just a tad too difficult for me. I'm too impatient.. sorryy!
Good luck with the IGMC!

Developer(+1)

Heya!

Thank you for your feedback and thanks for trying out the game!

It does seem that the vines part is giving trouble to some people, so I'll give you a little hint: take another look inside the cave ;)

Regarding the difficulty:

I'm a pretty old school gamer myself and this demo has a lot of influence from old school games like The Secret of Monkey Island, Broken Sword etc. and I just personally wouldn't like to make the game too easy, since I feel the whole "hook" of these games is for the player to pay attention (surroundings, what stands out in the maps, dialog and all that jazz) and try to figure out how to get further in the game. Of course the interactable stuff shouldn't be too hard to spot and I tried to help that with the top left hud (with lights turning on when you're looking at something you can interact with) and with the description text which pops up at the bottom of the screen. 

I know the jungle maps have a lot of stuff going on in them and you might feel that it's frustrating to go over every nook and cranny to see what you can interact with, but that's why all the interactable stuff on those maps are on places that stand out (the camp, the cave) with the exception of the vines (which Edward tells you about) and the coins. The coins are meant to be just a collectable thing for someone who does like to look for them :)

But again, thanks for the feedback! <3

(+1)

Hello, Ville Kelloniemi!

I started playing the game. I love these survival themes! Early on I really liked the maps and how the introduction was made.
I understand that this style of play we have to explore, but still some things are not so clear on how we should proceed.
After finding that temple, I found some coins and a cave where I should have a vine to get into it. However I walked 30 more minutes and could not find what to do.
Another thing, for those who do not know the rpg maker, will have no idea what buttons to use. It would be good to put some callsigns.
On the plus side, I liked the game humor!
Congratulations!

Developer

Heya, Eliaquim!

Thanks for the feedback, it's highly appreciated! :)

The controls for the game are arrow keys for movement, Q for inventory, E for inspect and Enter / Space for Use/Action. There's also a tiny hud on the top left corner with icons corresponding these actions. Additional to that, the hud has tiny lights which light up when you're in a spot where you could be doing some of these actions, but you will have to be facing the right way, for example you need to be facing the vines to be able to do something with them :)

On the item menu you have the option to combine items because some items will not work as they are, and they're supposed to be combined first.

Hopefully this helps ya and you're willing to give it another try sometime!

And again, thanks for the feedback! All this is like nuggets of gold to me, since I'm still very new to this and I would like to hone and polish everything I can about the game :)

(+1)

I really love the pixelated look of this game! Brings back so many memories from my childhood back in the 80's and 90's when all the games looked like this <3 If I didn't know better and someone showed me this game and told me it's an old SNES game I would totally buy that and think to myself, "how come I've missed a gem like this?!" ^^;

Developer

Thanks! The game was inspired by old school adventure games like Secret of Monkey Island, Kyrandia etc. and while the game isn't played with a mouse it was fun to try to create something which plays a bit similar :)

(+1)

Love this game, and would love to see it expanded, the maps obviously have a lot of effort put into them. 

Developer

Glad you liked it! I do have some ideas already on how to continue the game and I actually would've liked to make the puzzles etc. a little bit harder, but I was worried about the one hour time limit so I kept it pretty simple. So, you can expect the final game to be a bit more challenging ;) Btw, did you find all the 5 gold coins? My two testers didn't so I'm just curious :)

Submitted(+1)

Hey man, this looks real cool. Will add to collection and, best of lucks to you, sir.

Developer

Well thank you, hope you like it! :)