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Ranked 45th with 5 votes
|People's Choice Vote||#45||5|
Judge feedback is anonymous and shown in a random order.
For a game made in just a day, this was pretty impressive. The character design and street environment was charming. Gameplay was pretty simple and I wish there was greater variety in terms of how you catch the cats, but again the time frame has to be taken into consideration. I can’t help but wonder if you had used the whole month what this would have looked like. Keep at it and you could find an audience. After all, who doesn’t love cats?
While the gameplay is fine for a shorter game, there are several issues such as the lack of clarity as to what item works with what target and when the target is ready to be picked up. To make the game longer, this would need to be fixed. In addition, due to the lack of clarity, it is possible for a player to mess up. Also, please make sure you have a clean ending (You didn’t properly stop the game so you can still open the menu)
The story isn't really all that reasonable. In fact, there would be some major issues with the concept such as food cleanliness from keeping cats in a cafe. The music is reasonably calm and works well and the graphics are clean enough that you can easily find your targets
It honestly feels like it is supposed to be a time/resource management game, but it lacks the fine mechanics to really bring that out. While it is a short and sweet game, there are multiple mechanics to be improved upon if it is to ever be extended. The earnings from the cafe feel arbitrary as there is little you can do to really change the earnings, as an example.
Marimo, Ocean, Caz
RPG Maker MV
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