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Quidget the Wonderwiener *IGMC 2017*'s itch.io pageResults
Ranked 1st with 57 votes
Criteria | Rank | Votes |
People's Choice Vote | #1 | 57 |
Judge feedback
Judge feedback is anonymous and shown in a random order.
47/80
Not particularly amazing, but everything worked fine. A very basic story and some interesting ideas. Would love to see it go further. The graphics and sound worked well with this game in setting up the mood. Very nicely done. Fun and quirky despite being short. If nothing else, it stands out with an odd humor.
Some issues do exist such as the abundance of potentially offensive humor and the fact that it feels like it is blatantly advertising a different game altogether. That and there really wasn't much of a game. You basically just walked back and forth talking to the same things.
PRESENTATION
Graphics were fully custom and looked very polished. The few maps were compact with a lot of detail due to drawn backgrounds instead of tiles.
The writing was well done, technically, and presented information well. The characterisation that existed was also done quite well too. There wasn't really much of a story - just a framing device for gameplay.
Music was decent - nothing stood out as too annoying but nothing was really catchy or interesting. Same with sound effects - they were used and fit well, but more could definitely have been done to add atmosphere to the area.
There were a few menu options that weren't translated to English.
GAMEPLAY
Gameplay consisted of fetch quests and one 'puzzle'. There were choices in dialogue but it didn't make any difference to the plot itself. The fetch quests were very basic and the puzzle consisted of guessing a password. Very simple stuff.There was a game crashing bug at the end where you could open the menu and if you used save it would break the game.
ENGAGEMENT
The game wasn't that interesting. It was very light on anything substantial and while there wasn't much wrong with the game it just didn't hold your interest outside of being pretty. The sexual innuendos were gratuitous and I honestly didn't find them amusing at all, either. It also felt a bit like an advertisement demo for the other game which was... really not what you want when you're in a competition.
The overall experience was very forgettable.THEME
The game was about creation and honestly, it presented it well enough in plot and mechanics even if it didn't really do anything interesting with the theme.45/80
This game looks amazing, the character animations, environment and interface were all top notch. I wish there was a little more exploring you could do. Having the machine just spit out the item you need so many times felt like a cop-out. I still enjoyed playing it, short as it was.
Score: 53/80
Theme
You need to deliver a present for your friend…I guess.
Gameplay
Fetch quest that was really boring. There was one time I had a hard time going down the kitchen. So I thought it was locked out.
Presentation
It’s gorgeous. But some of the collision is confusing. The jokes were so middle school/teenage writing that it's hard to engage at all with the game.
Engagement
I felt like I played an advertisement rather than a game.
Total – 51/80
Team Members
Dezue and OniGiri (Team Tailnut)
Engine
RPGMaker MV
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Comments
Quidget the Wonderwiener is visually stunning, the music really fits the game perfectly and is overall really enjoyable. My only real complaint is that it is rather short! Congratulations on your game, your hard work really shows.
Thank you very much!
I guess the game's length is somewhat proportional to Quidget's body size He couldn't have handled a bigger game!
Thumbs up not only for the amazing artstyle, but the whole tone of the game! It was fun playing it :)
Thank you very much! Glad you liked it