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A jam submission

Quidget the Wonderwiener *IGMC 2017*View game page

We need a brain... a NITRO BRAIN!
Submitted by TeamTailnut (@dezue_peninja) — 1 hour, 44 minutes before the deadline
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Quidget the Wonderwiener *IGMC 2017*'s itch.io page

Results

Ranked 1st with 57 votes

CriteriaRankVotes
People's Choice Vote#157

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • PRESENTATION

    Graphics were fully custom and looked very polished. The few maps were compact with a lot of detail due to drawn backgrounds instead of tiles.

    The writing was well done, technically, and presented information well. The characterisation that existed was also done quite well too. There wasn't really much of a story - just a framing device for gameplay.

    Music was decent - nothing stood out as too annoying but nothing was really catchy or interesting. Same with sound effects - they were used and fit well, but more could definitely have been done to add atmosphere to the area.

    There were a few menu options that weren't translated to English.

    GAMEPLAY
    Gameplay consisted of fetch quests and one 'puzzle'. There were choices in dialogue but it didn't make any difference to the plot itself. The fetch quests were very basic and the puzzle consisted of guessing a password. Very simple stuff.

    There was a game crashing bug at the end where you could open the menu and if you used save it would break the game.

    ENGAGEMENT
    The game wasn't that interesting. It was very light on anything substantial and while there wasn't much wrong with the game it just didn't hold your interest outside of being pretty. The sexual innuendos were gratuitous and I honestly didn't find them amusing at all, either.  It also felt a bit like an advertisement demo for the other game which was... really not what you want when you're in a competition.

    The overall experience was very forgettable.

    THEME
    The game was about creation and honestly, it presented it well enough in plot and mechanics even if it didn't really do anything interesting with the theme.

    45/80

  • 47/80

    Not particularly amazing, but everything worked fine. A very basic story and some interesting ideas. Would love to see it go further. The graphics and sound worked well with this game in setting up the mood. Very nicely done. Fun and quirky despite being short. If nothing else, it stands out with an odd humor.

    Some issues do exist such as the abundance of potentially offensive humor and the fact that it feels like it is blatantly advertising a different game altogether. That and there really wasn't much of a game. You basically just walked back and forth talking to the same things.

  • Theme

    You need to deliver a present for your friend…I guess.

    Gameplay 

    Fetch quest that was really boring. There was one time I had a hard time going down the kitchen. So I thought it was locked out. 

    Presentation

    It’s gorgeous. But some of the collision is confusing. The jokes were so middle school/teenage writing that it's hard to engage at all with the game.

    Engagement 

    I felt like I played an advertisement rather than a game.

    Total – 51/80

  • This game looks amazing, the character animations, environment and interface were all top notch. I wish there was a little more exploring you could do. Having the machine just spit out the item you need so many times felt like a cop-out. I still enjoyed playing it, short as it was.

    Score: 53/80

Team Members
Dezue and OniGiri (Team Tailnut)

Engine
RPGMaker MV

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
(+1)

Reading through the judges comments and getting very angry at the obvious bias they show. Not properly acknowledging the effort and level of quality going into some titles.

Developer

Thanks for your passion! 
Sometimes, a silly, pretty, sexy game is the thing the world needs :D

Submitted (1 edit) (+3)

Absolutely loved the graphics. Everything was so seamless and perfect. Very nicely done. I didn't find any bugs, and the concept was both clever, and very original. Several innuendos layered in there, but I get the impression that this is the point. ;) I'm looking forward to checking out the full length feature this is spun from!

The dynamic between scientist and assistant is adorable, and I managed to get the password the first time around. Rather enjoyed the placement of Quidget's plans, as a matter of fact...for their scientific orientation, of course. Quite helpful! I really liked the M-N machine, as well.  Very clever.

Only downside I really see here is the length, really, and the relatively small environment. Then again, both of those things allowed for a fully polished piece that delivers quite the professional package. (See what I did there?) Overall, the general concept and aesthetic were very well done! It is difficult to find much more to say. There is not much story to engage with, but what is there is simplistic and enjoyable to follow through to completion. It does end up feeling more like a side-quest than a game, but I viewed it more as a preview of things to come. Good luck with Peninja! I'll be following your work!

Developer

Heyho Gabrelik!
Thank you for playing!  I'm glad you enjoyed your time in Quidget's little laboratory!
I see exactly what you did there with the package!  Beatrize would definitely approve ... for scienctific purposes, obviously!  

On another note: I'm very glad you took part in the jam. Edwin was a project I took interest in from the beginning (in that legendary progress thread), and it was very motivating to see how it developed and flourished. In the end, our projects turned out to be quite similar, with focus on a short, polished experience and a good presentation. Likewise, it was nice to see a familiar face (or rather, game) when we had our little moments of attention in the itch.io maelstrom of new titles :)

If you'd like to keep an eye on Peninja, feel free to bookmark of follow our Peninja Patreon (it's finally in English :D ) - I'll post public updates as often as possible, if you feel like exploring rather than pledging.
I wish you all the best as well and I'm looking forward to what you and your team do next!

Stay funky, you lazy bum! ;)
Dez

Viewing comments 22 to 21 of 22 · Next page · Last page