ah theres the issue, there shouldnt be a lower route
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there really is an invisible barrier that triggers a scene when trying to get to the boss room alone... what order of events occured to let you get there? cause you normally lose the key to the warehouse so you need sylphy to open it
odd, since the succubus pair is an autorun event, unless you meant that you went to the boss without first rescuing sylphie after losing. but there should be an automatic loss event if you try to go to the boss room without her.
the machines are only sold out while you have one, except for the one hiding the sewer entrance.
it does seem like a strange bug, that event only triggers when switch 17 is turned on (which happens when you lose)
live2d is what the cutscenes for the neptunia games are made with, as well as some fire emblem games (the headpatting game)
i just added two accessories to the game that warranted buffing the boss, accessories that give you access to lightning and water spells, which work as follows, water hits 2 random targets, and applies the wet state, thunder hits just one, but spreads to any that are wet.
since slimes are weak to lightning it's a bit too good, so i gave the boss more hp and revived the slimes with more hp. but the fight is about the same. one of the later bosses will also attempt to do it to you but by then a reflect ring is available.
in the current version losing is the only way to fully heal, but the vending machines sell Res restoring items (though i mightve added that after the demo was released)
i do expect people to do their best to avoid battles since theres no actual level based progression yet. in my speedrun attempt i got to the sewer entrance in 9:30 but beating the boss left me on low health so i lost to an enemy after that
the animations are made with live2d but i had to export them as frames, if you think theyre smooth its cause your computer is good enough to not lag as new pictures are loaded each frame
sometimes, while trying to move right after a textbox closes you get stuck, but if you open the save menu with esc and save and reload it gets fixed... it also might fix just with opening and closing the menu
i'd just do a dslist for your card collection, dupe it on room, sort it, then loop through it deleting the 0th item after creating a card, or adding to the number variable of the card if you have it created already.
then just remember to have your battles also use a duped ds list, in case your game creates new copies of cards to include
it's been a while but i tended to learn poison cloud from them and cast it back at them.
hopefully you're not running into the bugs that crash the game though... that fight had 2 different ones...
In mv my frame by frame animation method flickered instead of lagging as it loaded the frames.
ultimately it's my brain that let the game down though... it needs way more fun and interesting characters than i can give it
what specifically does it say you need? you should be able to google it. is a typical rpgmaker game with the rtp seperated since they get used in a lot of games. if its just dlsite saying you need japanese something they're wrong.
yeah this ones a game over game. turn based combat. its pretty tough in places, since i hadnt adopted game overs for bosses only yet.
the fetishes mostly focus on yuri and female enemies since armor break was the main lewd skill here (like how tying enemies up was the main thing in majo)
but the bosses also include fetishes like hypnosis, an orc gangbang, slime impregnation. tentacle suits.
be sure to download the demo from dlsite though, it will probably say you need this https://www.rpgmakerweb.com/download/additional/run-time-packages
there's scenes for losing and game overs for losing to bosses. i still need to add something to make it clear when youre standing in a boss room,but currently its kinda obvious, since the boss has a sprite in the dungeon
the 2nd and 3rd bosses are gonna be men.
My game is more like lilipalace and raidy than lewdest labyrinth, which doesnt have text scenes with their lewd scenes.
also Lustlock Labyrinth is the title i chose because i wanna sell the game on steam, the more lewd title is Dickdown Dungeon.
The main reason for the majority of enemies being female though is getting to strip them when you win
you need to head up the long vertical shaft if you didnt kill the plantgirl boss, otherwise head through the factory area
as for other improvements, this is an old game and i dont have the project file anymore. so i can only suggest alt + enter to exist fullscreen and the volume mixer for sound.
i'm so relieved that this wasnt another ad post
when i checked the version i had upped to mega the file was properly in place
if your version is encrypted, then you need this https://mega.nz/#!3spgkBwQ!NwfZ2chpa767kjrYDQ5bu50vJwULYfxISE84PJ_6l00
to put the graphics above in (be sure to put the game.rvdata elsewhere so it can read from the folders and place the stuff in the extract bit in the main folder with the exe)