Play gameKraljevina's itch.io page
Judge feedback is anonymous.
Graphics are RTP. Mapping is quite decent, with care given to details. That said, there are some duplicate rooms (the inns, for example) and dungeons are very long with no ways out.
The writing is decent but there are spelling and grammatical errors strewn through it. The characterisation is decently done, with the main character being the best of the few others who get any screen time. The story is also quite well presented.
Sound is alright, but nothing memorable. Music is fitting to the scenes it's used in and there's no jarring nor outstanding tunes.
Gameplay consists of typical jRPG content - battles and on-map interaction.
You have a choice of which class you want to be.
Skills are interesting and build off each other. The descriptions for them and weapons/armour leave a lot to be desired as they don't really inform you of things you need to know.
Battles are pretty standard fare but balanced well. I do want to point out that in the dungeon you get about 3 copies of the super special armour and helmet, which is wasteful of treasure chests that could have held other items instead.
While I enjoyed most of the game, I did find the dungeons to be too long with no way to leave them easily. If you run low on items, you're going to have a hell of a trek back to the town. This got annoying kinda fast.
That said, I liked the story and the main character enough to play past the hour mark, even though I was quite frustrated with the demon caverns.
The theme of the game is revenge and sadly it doesn't really focus on that despite the fact that it had ample opportunity to do so. It would have been nice to see a bit more of that in the story, but I guess it did an alright job with it. I at least knew what the theme was, which is more than can be said of other games.
Kinokoio (Ivan Alberto Pacheco Rios)
RPG Maker MV
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