This was an interesting concept. I really liked the exploration and the puzzles. Sadly, I blew myself up in the computer room! XD I should have known I couldn't just unlock the doors so easily. I think if you were to give this some refining, you could have something quite decent. Some of the text could use some work, but for the timeline you has, it wasn't bad. It worked well for what it was, and I commend the effort. Nice job!
Play game
Deadly Halloween Party's itch.io pageResults
Ranked 86th with 2 votes
Criteria | Rank | Votes |
People's Choice Vote | #86 | 2 |
Judge feedback
Judge feedback is anonymous.
Disqualified as the game has numerous bugs and it crashes when I check the laptop twice.
Team Members
Zelgadis85 (Eventing, Planning, Mapping, Extra Graphics)
Punamaagi (Mapping, Extra Graphics)
Engine
RPG Maker MV
Comments
Could you explain this? I was going to try another password when this appeared.
Review for RPG Maker Web's IGMC 2017 Secret Santa!
The basic essence of this game is that of a graphic adventure: explore the world, find items, apply those items to unlock new areas to explore. The world in question is a sprawling mansion where you and a number of other guests are trapped for the amusement of your host, the mysterious "game master".
This game feels like it wanted to be something much more, which isn't a surprising result for a month-long game jam product. There are twenty playable characters, and the ones you didn't choose for your avatar can be found meandering within the various rooms of the mansion. Most of them don't have anything particularly important to say, just bits of flavor text. A few actually give practical hints, such as the suggestion to examine things several times (the necessity of which is a questionable game mechanic, but more forgivable since the game informs you it's needed). The items and puzzles are few and far between, spread out across the mansion. There are also a few cases of non-obvious progression requirements, such as speaking with a character again after doing something else.
Considering there is a message as the game opens saying "This version of the game is for the Indie Game Maker Contest 2017", perhaps we can expect it will be expanded and improved. Some things I would hope to see in a newer version are a larger and more intricate web of items and puzzles, better indication that an NPC may need to be revisited, and a conclusion to the story beyond "you escape the mansion" -- a confrontation with the game master, for example.
So, the game is finished now. Judges, please download and play the game tagged 'IGMC'. (Version 1.03 is the latest, and hopefully last, version I'll upload to the contest) There seems to be an issue with savegames with the standalone version. I have hidden the standalone download for now, because of said issue. Thank you!
Thanks Amudeus for your comment!
Good catch on that typo. I fixed it on my latest version (which will be put online shortly).
Yes, the project is still in active development and there will be quite a lot of more content coming. I have started to implement another floor of riddles, they should be available in future versions.
I might have been a tad hasty to enter the jam with an incomplete project, but by the time the contest ends I should have a finished product available (I will probably take out the earlier versions then, in order not to confuse people on which version to download).
Third riddle I think you meant "fatal" but put "fetal." Also I'm assuming you're going to add a lot to it?
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