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Three to One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #148 | 2.626 | 3.714 |
Theme | #151 | 2.525 | 3.571 |
Creativity | #183 | 2.626 | 3.714 |
Overall | #183 | 2.323 | 3.286 |
Gameplay | #207 | 2.222 | 3.143 |
Music | #218 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad at all! It does feel satisfying to get all three cubes into the goal, the levels look quite cool like I was being used in some sort of futuristic lab's test area and the particle effects that would shoot out whenever a cube bounced were nice to look at, I like how each cube has a roman numeral on the top side you didn't even need to do that but you did and it's a nice touch. The controls are a bit weird to get used to as trying control 2 or 3 cubes was hard to do with accuracy or precision, jumping doesn't feel responsive even if I hold it down as long as I can, using the yellow launch pad would leave on of the cubes stuck down there 9 times out of 10, trying to gain speed is pretty hard if you aren't holding a direction down when being dropped into the level, lack of music is another complaint I have. It's not bad and has polish just needs more refinement in the controls and a few mechanics is all
This was okay. I like the art style, but the cubes were almost impossible to control with any degree of accuracy. Since they take a long time to get moving from a standstill and momentum is so important, I ended up just holding forward and rolling the dice--literally I guess--hoping to beat the levels. I did eventually win but I never felt like I had any mastery over what I was doing. If one of the cubes got stuck, the camera would zoom out way too far so I could barely see what I was doing, but at least I could see further ahead that way. Whenever I would get to a yellow booster jump, the last cube in would invariably get caught on the edge and either fall back down and get stuck or fall off the side. Worst was when I got a cube to make it and I had another stuck earlier in the course, so I would try to get that one to fall off without killing the one that had made it. The performance was a bit choppy until I turned the graphics down, but I really did like the little details like the gray wire trees below the stages and the purple triangle particle effects that would shoot out whenever a cube bounced. It's a cool concept, but I don't think you can do much more with it because precision gameplay doesn't seem to be possible. Nice job with what's there, though.
Rather good game and visuals. Well Done!
I really liked the concept and how it was executed. Nice!
This was a really cool concept! The only thing I'd suggest is making the controls a bit easier. Especially the jump. But other than that, solid work!
That was fun ! The gameplay is a bit unusual, that's cool !
However, the controls are extremely hard to use because they are physics-based. For example, it was very hard to jump ...
Also, i found a bug : somehow when you die the level does not count that as a death and the level does not restart. Then, the camera slowly shits through the terrain (actually i found that pretty cool
I think with a bit more balancing this can be a great game, so keep it up !