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A jam submission

Elise: Flower FiendView game page

A short zeldalike experience and an exploration/adventure game.
Submitted by CyberRobotnix (@CyberRobotnix) — 1 day, 6 hours before the deadline
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Elise: Flower Fiend's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#51.3331.333
Soundtrack#51.0001.000
Graphics#51.3331.333
Story and affinity with the theme#61.6671.667
Depth#61.3331.333
Overall#61.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was a fun game to play. It had a large world to explore and on top of that you incorporated an inventory and combat. I had fun interacting with all sorts of objects; plants, enemies, weapons, etc. 

It's not quite intuitive that the light reveals hidden traps. Instead of having a trap next to the light, it may make more sense to have the sign next to the light? Also the radius of the light is too small to stop myself from stepping on traps. Perhaps consider increasing the radius?

The theme is there, there is an adventure to be had, and I haven't come across any bugs, congrats! All in all it felt like a complete game with a lot of depth!

Submitted (1 edit) (+1)

I have to admit that the aesthetics are very cool, that old TV effect is very good, although I'm not a big fan of this style, in general, you've done a great job!

Congrats! 👏

HostSubmitted

When I saw the game intro, I thought WTF is that!? It looks scary and bizarre. But then I discovered that it's a kind of Zelda NES game, which I didn't see after reading the description. Quite well done, actually, totally in the genre (that really reminded me of Zelda Nes, except for the absence of music). It is very creepy (graphics and sound) but in a good way for those who enjoy that style! So pretty good prototype, I think. I wandered here and there, killed bats and green slimes, cut grass etc, and was starting to dive into the game. However when I took the lantern I died, and couldn't bring it back to the merchant. I didn't understand what happened. Could it be that the fire of the lantern killed me?
Except for that it was in the end a short but interesting experience.
I have however not understood the link with the theme of the Icehouse Jam (New Beginning + arrows symbol).

Developer(+1)

Did you notice the two weird things surrounding the lantern? Those are bear traps which the lantern was meant to highlight, but it's possible they don't show up properly, I had a lot of problem setting them up during development, but on my end they work (Tested on Chrome and Firefox). If you can't see them still, you can still grab the lantern, make sure you have 3 hearts because the bear trap deals 1 and a half hearts of damage, then you would've to return to the NPC, but picking up the lantern spawns more bear traps since you're meant to use the lantern to make them show up.

The question mark is the mandatory symbol, you need to unlock it and it'll make perfect sense once you do. Once unlocked, you can use the spell to kill the player character (whilst keeping his gems intact) and make him respawn at the beginning of the game.

You need to interact with an inanimate object to unlock the spell, I want to add an arrow or something to highlight stuff you can interact with in the same vein as Zelda Ocarina Of Time, but it's not there yet, so if something sticks out from everything try to press on space to see if it does anything.

HostSubmitted

Nice, I will give it a try! From what I remember, the bear traps were not visible, I only saw the lantern. I'll check again soon. Thanks for the tips! Fan of Zelda? :) I think I've played most of them, except maybe Zelda II and Majora's Mask (the 2 best ones according to the fans lol)