This was a fun game to play. It had a large world to explore and on top of that you incorporated an inventory and combat. I had fun interacting with all sorts of objects; plants, enemies, weapons, etc.
It's not quite intuitive that the light reveals hidden traps. Instead of having a trap next to the light, it may make more sense to have the sign next to the light? Also the radius of the light is too small to stop myself from stepping on traps. Perhaps consider increasing the radius?
The theme is there, there is an adventure to be had, and I haven't come across any bugs, congrats! All in all it felt like a complete game with a lot of depth!
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