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Archipelago's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 3.719 | 4.400 |
Audio | #20 | 2.874 | 3.400 |
Overall | #22 | 3.381 | 4.000 |
Pacifist Theme | #23 | 4.057 | 4.800 |
Fun | #26 | 2.874 | 3.400 |
Originality | #28 | 3.381 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
take photos of rare objects and endangered animals without requiring violent or related mechanics
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC effects did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
I'm pretty new and I wasn't able to do the art of the game on my own, that's why I put credits to all artists who created the elements of the game
Did you enjoy the jam? Is there anything you'd change if you could start over?
I think I wanted to do something quite ambitious for my little experience, but I really enjoyed the process and learned a lot along the way
Aren't you awesome for being creative and taking part?
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Comments
I also wasn't able to talk to anyone, hear any audio, or take pictures, and my computer heated up very quickly at normal graphics quality and kept its fans running full speed until a bit after I closed the game. But your menu was cute and very functional, including the sensitivity setting that I did use with a quite painless escape>menu>settings path. I like the minimap (and medimap?) and the way it felt walking in the welcoming but shadowy woods with our lantern light. The ocean was also beautiful, with the sparkling light across the waves, and from under the surface with the cerulean glowing to green around our lantern as well.
Good job!
Hey, thanks for submitting your game! I also did a photography game, so it was nice to experience yours! You made an impressively large world to explore! I liked the the different islands which had different feels to them. It took me far too long to learn that I needed to use enter on my numpad to talk, I was pressing the enter/return key and thought maybe the speech had bugged out! Only improvement I can think of would be to try and think how to fill the vast land you've created. to make it more intriguing to player as they explore.
I was not able to take pictures with right click or talk to NPCs with Enter. Disappointing because the game looked very interesting. The square beings with one giant eye and a lantern were unsettling but wise looking with their explorer hats. I didn't travel far as I couldn't talk or take pictures. I will check it out and leave you feedback if you can find the error. Good work on the graphics and music though!
Made it to depressed island and unfinished island! Got the earth and moai pic from depressed island, a polar bear from the island between it and unfinished island, and of course the pirate ship in unfinished island! Wanted to get the UFO but apparently it's being covered by an invisible wall!
Looks like you wanted some feedback so I'll try to go in detail what I noticed!
First of all, like Softmints mentioned, talk wasn't working, maybe it was simply an unfinished feature? Not sure, but I rather liked how unobtrusive it was as you put it below the minimap, but I still think it might be better in the center so the player immediately notices that they can talk to someone!
The pause menu isn't really a pause menu. I've tried jumping then pausing or going near to an npc before it turns and pausing, might be better to rename it as a simple main menu! Forgot how pausing in unity works already but feel free to explore it if you still want to make a genuine pause menu!
I love that you had the addition of a minimap and an actual map! However, it would be better if the map was locked in the y-direction so that the letters are readable
By chance, are the maps simply a camera looking down on the map locked to the player? I noticed when I jumped at the peak of unfinished island, the words 'unfinished island' showed up on the compass so I had the assumption that it also moves on the y-axis. Instead of placing cameras ON the player Some object logic I'd do would be like:
And then move the main object BUT when jumping, it's only the player object that jumps. However, I'm not really a 3D guy so maybe someone here might have a better solution
Speaking of movement, I think the sprint is too slow for a sprint. Or maybe the original speed is just too slow. My pinky hurt from keeping it held t he whole time that i had to switch fingers and even hands. Might be best to reconsider how fast your character should be or the means of transportation!
The lantern was a cute addition at first, but as I explored, I realized I do not really need one. Especially when there is no day/night cycle (or maybe there is I didn't notice?) it became a distraction to me. Aside from covering a certain amount of space on the screen (dw it's not really that big but it feels wasted when it's not being used) I think the light bleeds too much because the main character is too close to the ground. For a picture game, I feel like a flashlight might be better too since they need to look for objects, so there's that!
Lastly, the music. I noticed you used them in the center of islands and I could tell by moving where my character faced and followed the direction where I hear it. It might be better to keep the sounds tethered to the player object so t hey hear it the whole time and it'll be up to you to script when to stop playing or to change tracks. I loved what you did with the e entry to depressed island and I think that entry script is more than enough for your needs in switching tracks!
Also, no gripes with how you did the picturing function. It was really neat, intuitive, and passed cleanly!
With all that said, I love the atmosphere of this game, and it has some funny humor that I enjoyed:) It has a cute concept and it looks fun when polished! Would love to see the progress you'd make in future games or what you do with this one! As you said, you learned a lot on the way, and that's what matters in every jam!
I'm not sure if I was missing something but I was unable to "Talk" to the characters.
I had a nice wander around and it looked great!
I really enjoyed this! it was a peaceful way to take lots of pictures
Thank you very much for your comment, I appreciate it very much, I would like to receive feedback on the game since I have been thinking about expanding and improving it (I do not confirm anything, but I would like to know about design errors that the game has)