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A jam submission

Tiny DreamsView game page

Submitted by oohicksyoo — 1 hour, 4 minutes before the deadline
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Tiny Dreams's itch.io page

Share something you learned during the jam?
Learned that after you create an aseprite parser it makes workflow much faster for iterating.

Aren't you awesome for creating a game?

Yes

Yes

If you've included any modifiers in your entry, please give details here!
Requires controller and a windows pc

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Comments

HostSubmitted

It was really great to get hand-on your recent engine Alex! The overall aesthetic was lovely, the colours you used and the minimal style for the corridors - I liked the animation on the character too. The mechanic of player and env/enemy taking their moves one turn at a time does make for interesting puzzle situations, it wasn't immediately obvious that was the mechanics due to the tweening of the character from one tile to another - however, I think this was a positive thing - prefer this to an "instant teleport to next tile" like you see often in these games. Thanks a lot for taking part <3

Developer(+1)

Just a note: This is a very WIP in progress, I only started the engine a few days before the jam and spent the majority of the jam getting the aesprite parser up and running. Dan said just make sure it has a loop so its 3 little levels and main menu :P Apologies on death that you go to main menu instead of the last level played I can see that being annoying for the 3rd level.