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A jam submission

Dead men tell no talesView game page

WW1 historically accurate shooter
Submitted by Artificial Games Team (@afflatusgame) — 13 hours, 45 minutes before the deadline
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Dead men tell no tales's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#961.4171.875
Audio#981.5122.000
Graphics#1011.8902.500
Overall#1031.4171.875
Historical Accuracy#1031.5122.000
Thematic Relevancy#1051.9842.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

On what countries' history is the game based ?
Russian Empire

Put anything you want to be immediately visible on your jam page here:
Really accurate history game.
The Osowiec Fortress (located in northeastern Poland) was a Russian garrison during the First World War.
The battle, which took place on August 6, 1915, was called "Attack of the Dead" due to the fact that the defenders had a terrifying appearance (they coughed up blood heavily, after severe chemical burns of the lungs; they were wrapped in bloody rags). Before the start of the battle, the German command waited for the correct wind direction and used poison gas. Basic gas control measures have proven ineffective, as have personal protective equipment.
After waiting for the time and considering that the garrison of the fortress was killed, the Germans moved to the attack. When the German soldiers approached the forward fortifications, the remaining soldiers rose in a counterattack. The effect of surprise and a terrible look plunged into horror the enemy, who fled, not accepting the battle.

Credit the makers of any assets you used below:
gun https://sketchfab.com/3d-models/mosins-carbine-1938-99cbe39fccfd45cab54675b2fdf157c3
rails https://www.turbosquid.com/ru/3d-models/rail-track-lwo-free/739341
bridge https://www.turbosquid.com/ru/3d-models/free-ponte-anakonda-3d-model/669792
wire https://www.turbosquid.com/ru/3d-models/prison-barbed-max-free/688146
trenches https://www.turbosquid.com/ru/3d-models/trench-war-3d-1225813
village borders https://www.turbosquid.com/ru/3d-models/vilage-props-pack-fbx-free/1034760
house https://www.turbosquid.com/ru/3d-models/barn-3ds-free/418742
man https://www.cgtrader.com/free-3d-print-models/miniatures/figurines/german-soldier-ww2
grass for camouflage net https://free3d.com/3d-model/money-plant--42272.html
tree https://free3d.com/3d-model/tree-oak-v9-29481.html
grass https://www.unrealengine.com/marketplace/en-US/product/fe0a7c01da854223bda935f111aab4f4

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Comments

Submitted

Impressive FPS game but looks like my gun was filled with blanks! Couldn't seem to shoot a single enemy.

Submitted(+1)

The graphics and smooth movement felt great. I was impressed by the weapon and hand movement. It felt more like an FPS test than a game though, I didn't really understand the historical connections, and I couldn't find where to go either. Great effort overall, would love to see more later. :)

Developer(+1)

Thank you very much for your comment!

At the moment, the historical connection consists in a reliable map of the area on a reduced scale.

We will think about how to show a gameplay objective.

(1 edit) (+1)

Clearly not finished but the sound design and the historical setting have real potential. Would love to see a finished version.

Developer

Thanks! Unfortunately, we did not have enough team's time resources in the timing of the gamejam, but we plan to finalize our idea

Submitted(+1)

I think you can rly do something great with that but not rly like that for exemple your map is too big and you don't have concrete objectifs, we can't rly say when a soldier die and you need a menu (all this is my opinion)

Developer(+1)

Thank you, the advice is really helpful