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A jam submission

InariView game page

​Play as an Inari-Okami, a Japanese fox god who stumbles upon a human town looking for food.
Submitted by gamecreatorman, tinytim12, danielhpark (@danielparkaudio) — 1 hour, 4 minutes before the deadline
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Inari's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#303.3054.143
Audio#342.8493.571
Historical Accuracy#473.1914.000
Overall#512.5073.143
Gameplay#532.0512.571
Thematic Relevancy#593.1914.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put anything you want to be immediately visible on your jam page here:
You are a hungry fox spirit and to win, you need to eat. But let your hunger stew for too long and you will lose.

Click on the buildings to hear the townspeople's requests.

Give blessings to receive their offerings, or curse them to get back your good fortune.

Have you used assets? If so, please give credit to the creators here:
Wwise and DotTween

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Comments

Submitted

Visually speaking, it was beautiful. I like the effect of the cubes for the second layer of grass. Gave it a more japanese feel. The sound effects were nice too.

The dialogue was well written. I liked the different personalities that each house had. I just wish the text could print out a bit faster. It also got repetitive after a while though, but this project definitely has a lot of potential. I like how each house has a different personality, but they're a bit too consistent. I always curse the house with the thief and always bless the shogun's house because I think he lowers my hunger meter more. I wish there were consequences to cursing though.

Overall, it was a pretty unique experience and a visual spectacle. I had fun and managed to win!

Submitted (1 edit)

I like the visual and audio focus of this game, felt nice and snappy and had a nice charm to it. Though I didn't manage to get too attached to any of characters and there never seemed to be any consequence to cursing people.

But there's definitely a solid base here for a bigger game, if it was possible to either have say the thief executed by the officer, the  boys family robbed by the thief, or the blacksmith become destitute then I think that could really force people to think hard before cursing or blessing anyone.

Also as a suggestion for the UI maybe have the indicators from townspeople be a bit brighter. I actually only found out there were characters other than the blacksmith, boy and prostitute because of jonathons review.

Good job overall though!

Submitted

Nice art and music! I felt like there was more to be done to flesh out the mechanic around blessing and cursing. I think there's potential to expand on this and do some worldbuilding and impactful storytelling. I think that you have something nice here! Thank you for the entry!

Submitted

I got it working from the direct download. Well executed with nice graphics and audio. I like the idea of having to choose between going hungry and cursing the humans.

However, I did not feel like there was much of a moral choice to make - I could choose selfishly based on the hunger / fortune bars without feeling any remorse.

This could be solved perhaps  by fleshing out the characters in the town. For example what If I blessed the thief and he stole the Boys fish? If you make the player feel for the characters then all of a sudden you have real moral dilemmas for Inari.

So I think you have a good original idea here that's worth developing further.

Submitted

Would not install for me from the itch.io Windows app. Will try direct download later.