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A jam submission

SnoozeView game page

Sleep in as late as you can
Submitted by LRFLEW — 1 hour, 30 minutes before the deadline
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Snooze's itch.io page

Results

CriteriaRankScore*Raw Score
Please provide some feedback! Be Kind.#34.2004.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

I don't really have anything to say aside from that this is the perfectly gamified example of a normal morning for me. 

(+1)

I really enjoyed the simple concept of this game, with no real end goal except to try to better your time. I enjoyed the random element, as it adds replayability, what with no 2 rounds being exactly the same.

Jam Host(+1)

Great and funny idea. I like the simplistic style and mechanics. It’s fun.

Jam Host(+1)

I loved how to-the-point this was! It was a basic idea but executed well. I think this was the perfect sort of thing for a jam as short as it was. After one run with the standard sensitivity, I turned it up to max and had a great laugh. It was very silly and difficult to control with the faster movement, and the arm separated a bit when I spun it in a circle lol. I enjoyed myself.

(+1)

I really liked this entry because it was simple and directly felt like it was leaning into the theme.

The controls were good, but the clocks felt too random to me, both in their placement and in their "punishment". Since any alarm ringing seems just as bad as 5 alarms ringing you're always going to get to a point where you simply cannot reach the current clock before the next starts ringing. And since the snooze time seems to be random the order of them changes.

I had one run where I got lucky and all of the clocks were the maximum distance away so I could just windmill my arm as quick as possible to always get to the clocks quickly, but even then a loss was effectively guaranteed when the random time for a clock to start ringing was less than the time it took to do a full rotation.

Random thoughts: It might have been nice to see how long until the alarm is going to go off, and maybe even be able to extend the snoozing by keeping your hand over it. 

Great entry, though! 

Developer

Yeah, both the spawning of new alarm clocks and the snooze durations are randomized. It was a way to get a little more out of the game with a short development time. If I had more time, I'd design it to still be non-deterministic, but more predictable so it's possible to develop strategies.

It is worse to have 5 alarm clocks ringing than just 1, but it's diminishing returns. I ended up using a square-root scaling for the number of alarm clocks that are ringing. So having 4 alarms ringing is twice as bad as having just 1 ringing, 9 alarms ringing is twice as bad as having 4 ringing, etc. Also, having no alarm clocks ringing can recover your sleep, with 1 second of no ringing being the inverse of 2 seconds of one alarm clock ringing.

Having a visual indicator for when the alarm clock goes off next would help with strategy, but feels kind of counter to the intent of the game. When you're trying to sleep in, staring at your clock is kind of counter-productive. As to keeping your hand over it to extend the timer: that was actually kind of a glitch at one point. You could snooze the alarm even when it wasn't alarming, which extended the timer. I ended up fixing that bug before uploading, so it isn't in the game anymore. It could be interesting to have an intentional version of that in the game, though.

Jam Host(+1)

This was totally fun (and stressful) and I couldn't make it past 30ish seconds XD The controls felt pretty intuitive, and I got a good laugh out of the game! Thanks for your submission!

Submitted(+1)

Very amusing idea! And very intuitive interface. Random note: if you replay the game doesn't properly reset, it keeps going back to 7:59 with one alarm.

Developer

I'm confused by what you mean by "the game doesn't properly reset." The things you described seem to be it perfectly resetting. What exactly were you expecting it to do when you reset that doesn't happen?

Submitted

Well I can't get it to do it again LOL. Basically, instead of snoozing the alarm and continuing it would just reset to 7:59 again and again with only one alarm, probably something odd with the input handling that I stumbled into by mistake. Oh well!

Developer

I was able to figure out what the issue was. Turns out that the buttons on the pause and ending screens (mostly the ending screen) can still be clicked when they are invisible, and it seems that you were accidentally clicking on the "Replay" button from the ending screen. I uploaded a fixed version of the game, so the issue should be resolved. Thank you for playing my game and the feedback.

Jam Host(+1)

I managed to reproduce this same bug, although I'm not sure what I did to cause the issue. Essentially an alarm would go off, and then upon snoozing it, the time would reset to 7:59. I refreshed and the issue went away.

Developer(+1)

Watching your VOD, I was able to figure out what the problem was. From what I can tell, the issue appears to occur when you click on the game, particularly on the web build. I've published a fix that should prevent the issue. Thank you for playing my game and (accidentally) helping me fix some bugs.

Submitted(+1)

Oh no, one of these games ;P 

But is feels ok to handle and is nicely done in the timeframe.

I cannot get past 5 min though but not detemined enough to try more but that is not the game's fault but rather my own lack of perseverance in purposefully janky games like this.

Really nice entry for the jam :)

Submitted(+1)

This game is annoying in all the right ways.  Awesome little idea, good execution, very fun!

Submitted (1 edit) (+1)

A really neat little game that perfectly captures how it feels to wake up in the morning sometimes.

Love the fact that all you can move is your arm, and the intentional jankiness is a really good touch.

Well done!