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RogDox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #1 | 3.833 | 3.833 |
Theme & Focus | #1 | 3.333 | 3.333 |
X Factor | #1 | 3.500 | 3.500 |
Overall | #1 | 3.361 | 3.361 |
Technical | #1 | 3.667 | 3.667 |
Graphics & Animation | #4 | 3.000 | 3.000 |
Music & Sound | #6 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
Traditional roguelike-like game, so turn based+grid based gameplay.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which parts of the game were NOT made by your team? (Including AI generated)
Art
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Comments
Wow this is great! This reminded me of Patrick's parabox, the unique twist adds so much to the game, i once entered a mini dungeon and saw 5 deer things, i quickly got out but they can apparantly traverse them too! Great stuff!
Great job. Nice twist, grid within a grid, within a ...
Really liked this game and the concept! Quite amazing what you did in such a short time, even considering that the art and music is mostly (probably) outsourced. Really good job :)
Thanks, it was a crunch to get it reasonable done in time.
The art and music is indeed from free sources, I've updated the game description to include this (it is also in the ingame credits)