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A jam submission

Apex DispatchView game page

A Vehicular Combat Action RPG concept game for Greenlight Jam 2023
Submitted by Haytham Nikolaidis (@IvanKrug3r) β€” 21 minutes before the deadline
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Apex Dispatch's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic / Feel#213.1113.111
Playability#232.8892.889
Promising Concept#263.3333.333
Overall#272.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

Solo

Made by a solo jammer

Concept Jam Submission
https://haythamnikolaidis.itch.io/apex-dispatch

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Comments

Submitted

I like it! This reminds me of a game I used to play when I was a kid (I think on the Sega Master System), where you drove a spy's car in a car chase. I can't recall the name, but it was a blast. Good job!

Submitted

The overall premise is very enticing and I like how responsive the controls are. I'm not sure how much could be finished in this jam with all of the different aspects you plan to implement, but at the very least, the core mechanics feel rewarding. Do you plan on having a mini-map?

Developer(+1)

Thanks for the feedback πŸ˜πŸ™. I was playing with the idea of a mini-map but left it out because I wasn't sure how to render it. I couldn't decide if it needed to render a "full" version of the entire game map with key points indicated on it, or if it only needed to give the player more info than what is currently visible on screen, but have more detail. What kind of mini-map would you suggest? 

Submitted(+2)

I would suggest something simple like a small local area map with dots representing the player, enemies, and objectives.

Maybe something like this:


Developer (1 edit) (+1)

Awesome thank you. I appreciate your input. I'm going to add it to my already growing list of nice to haves  πŸ˜… but at the top.

Submitted

You're welcome! I cant wait to play itπŸ˜„

Submitted(+1)

You're off a good start! The driving feels good: nicely responsive & arcade-y forward momentum and tight turning (maybe a tiiiny bit too tight at higher speeds -- a little sliding would be nice). 

I'm a little worried about the scope your page description sets up, with semi-open-world elements + upgrades + jrpg elements + content for missions & an overarching narrative (+ AI and polish) to do in 2-3 weeks as a solo dev. I wonder if it might be better to pick just one (or maybe 2) of those that most appeals to you for the next week, then for the second week consider whether to add another from that list or further develop what you already have. The driving & weapons already feel like a pretty good foundation on their own!

Developer

Thank you for the feedback every little bit helps. I agree I have bitten off more than I can chew, it's one way to deal with scope creep, which is to have too much scope, to begin with, jokes aside I am going to take your advice, and laser focus on one or two features. Hopefully, I'll have a playable game at the end of it.

On a side note, I felt the car needs to slide more as well, that you for confirming my suspicion. I will work to rectify it.

Submitted(+2)

It has a good "driving" feel but attacking is pretty hard. It'd perhaps be more intuitive if the shooting direction is independent from the direction of the car (e.g. aiming with mouse), especially if the player will be expected to stay on the tracks.

Developer

Thank you, I'll see how I can make aiming a little easier in the next version.