Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AubreyPrime

13
Posts
2
Followers
A member registered Mar 05, 2022 · View creator page →

Creator of

Recent community posts

Thanks so much for your thoughtful feedback! Getting the motion data from the phone to translate smoothly to the game play has been way trickier than I expected. The first version you played was using rigidbodies to do physics simulation, but as you saw, that turned out to be WAY too glitchy. Even the final version, which does away with the physics, is far from perfect. 

I totally agree with all of your suggestions, too, about making the game play more fun. As I say at the end of every jam, "if only I had *one more day*".

I'm looking forward to playing your submission.

Thanks!

-Aubrey

Yep, turns out the X/Y accelerometer axis are opposite between Android and iOS, and I only testing it on my iPhone before submitting. Thanks for the feedback! 

Yep- I really should have tested on an Android device before I submitted. :-) Thanks for the feedback, I appreciate it!

I agree, there's a ways to go between the glithcy prototype and a playable game.  I'm not sure I'm going to stick the with marble/maze idea for the next two sprints, because I agree, there a lots of better ways to build that game. Don't want to built tech-just-for-techs-sake. Thanks for the feedback, I appreciate it! :-)

I totally agree on the jitteryness - a little low-pass filtering should go a long way. It would be *super* cool to send events back to the device, especially anything haptic. I'm trying to come up with an idea that requires the play to interact with the mobile browser on a regular basis - this would prevent the device auto-locking and interrupting the gameplay. Thanks for the feedback!

I like the art style quite a bit. You do a lot with just a few colors. :-)

Very cool - I really like the look and feel, of the grid pattern on the maze. Makes me think of UV-ing. :-)

I like it! This reminds me of a game I used to play when I was a kid (I think on the Sega Master System), where you drove a spy's car in a car chase. I can't recall the name, but it was a blast. Good job!

I like the interaction system, and I agree that it's a great idea to have the timer pause during dialog. 

I love the look and feel  - the color scheme in particular. Looking forward to playing this more as it evolves!

Thanks! It's got a long way to go for sure, but I think it could be a cool concept. Thanks for the feedback!

This look super cool.

Thanks!