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A jam submission

Welcome To Welkin PrototypeView game page

Submitted by MrDryerAtNight, aardvarkio — 8 hours, 19 minutes before the deadline
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Welcome To Welkin Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Promising Concept#193.6514.000
Aesthetic / Feel#292.5562.800
Playability#302.5562.800
Overall#342.3732.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

Team

Made by a dev team

Concept Jam Submission
https://mrdryeratnight.itch.io/welcome-to-welkin-concept

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Comments

Submitted

I like the interaction system, and I agree that it's a great idea to have the timer pause during dialog. 

Submitted

The decision to have the timer pause whilst in a dialogue is a good one, especially for a narrative driven game.

The NPC scheduling interests me. Will there be a way to keep track of NPCs' schedules and the time windows at which certain events will occur? For example:

  • in Gregory Horror Show, the guest schedule book can help you predict and plan out paths through the hotel in order to corner or avoid certain guests.
  • in Legend of Zelda: Majora's Mask, the bomber's notebook helps with tracking what events and interactions with characters occur, as well as the time-window that the interactions can take place.

In both cases, the schedule gets filled out automatically after you encounter the event for the first time. This made repeat playthroughs less frustrating, and also adds to that sense of discovery.