Really nice graphic and interior design! As well for the animation of the characters felt smooth. For a train cart, the size felt too big, so this might be needed som emphasize on for the future development. But I cannot add anything else that haven't been mentioned in your disclamer. You nailed the baroque extra vagant style of the graphic. Good job!
Play Prototype
End of the Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #12 | 3.881 | 4.000 |
Presentation (on itch.io) | #26 | 2.698 | 2.781 |
Audio | #32 | 2.213 | 2.281 |
Overall | #32 | 2.347 | 2.420 |
Storytelling | #33 | 1.667 | 1.719 |
Game Play / Game Feel | #35 | 2.092 | 2.156 |
Level Design | #36 | 1.880 | 1.938 |
Innovation / Experimentation | #37 | 2.001 | 2.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Angelos Motso - Project Manager; Audio Designer,
Angeli Toptsou, Eva - 3D Environment Graphics and Concepts,
Cristiana de Lacerda - 3D Character Designer and Concepts,
Jesper Persson - Programming
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